Paul Chote
03236927e5
Replace TD shellmap with a fixed background.
2016-12-23 11:34:23 +00:00
Paul Chote
443c3ee72d
Disable sound on the shell maps.
2016-12-23 11:34:23 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Oliver Brakmann
ffe7c96a37
Merge pull request #12052 from clemty/minustwofix
...
TD: Minus Two: terrain fix, replace temperat trees with desert trees
2016-10-09 13:45:01 +02:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
Oliver Brakmann
fca4534525
Fix AI still producing units with captured factories in Nod missions
2016-09-21 18:58:19 +02:00
clemty
6a3a195614
Replaces temperat trees with desert trees
2016-09-18 15:01:37 +02:00
abcdefg30
961a6d2650
Remove duplicated "Prerequisites: ~disabled" fields from the TD campaign
2016-09-13 14:22:10 +02:00
clemty
b2e319663e
gdi07 map yaml polish
2016-09-07 00:33:06 +02:00
clemty
47080d5dc0
fix removal of cameras in nod07a and nod08a
...
fixes #11963
2016-09-03 22:54:41 +02:00
reaperrr
b5f36013c2
TD yaml style fixes
2016-08-21 19:36:48 +02:00
Oliver Brakmann
e6659f805b
Merge pull request #11641 from abcdefg30/particleDensity
...
Convert ParticleDensityFactor from a float to an int
2016-07-15 10:30:57 +02:00
abcdefg30
39d9832b03
Remove unnecessary ParticleDensityFactor yaml nodes
...
which only reflected the default value.
2016-07-12 22:19:51 +02:00
abcdefg30
b9b9cf7f92
Make use of the new SpeechNotifications in ra and cnc
2016-07-03 16:21:08 +02:00
abcdefg30
6d81de84a4
Replace direct references to filenames by ones to notifications where possible
2016-07-03 16:21:03 +02:00
abcdefg30
f945837860
Lower the case of the TechLevel in all rules.yaml files
2016-07-01 00:00:42 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
abcdefg30
eccdc47544
Remove trailing spaces and tabs from cnc64gdi01.lua
2016-06-24 15:29:57 +02:00
reaperrr
3aa529b2ba
Fix TD mission base rebuild locations
...
To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28
Fixed map placement of TD buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Biofreak1987
eaa926887b
Fix smudges in nod07-nod08 missions
2016-06-18 14:06:02 +02:00
Paul Chote
43b694514d
Merge pull request #11347 from abcdefg30/luaSam
...
Fix the bogus getAirstrikeTarget methods of the nod08 missions
2016-06-18 12:11:08 +01:00
Matthias Mailänder
cce10fed6b
Merge pull request #11368 from Biofreak1987/nod07c
...
Add nod07c
2016-06-11 19:17:15 +02:00
Biofreak1987
fc9b9ae19a
Add nod07c
2016-06-08 20:32:58 +02:00
Oliver Brakmann
1168e4b3c4
Add map numbers to TD mission titles
...
Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Matthias Mailänder
5154e8b7ad
Adjust the rallypoints to avoid overlaps when not giving orders.
2016-05-31 21:11:02 +02:00
Matthias Mailänder
e0e13f6a6a
Add GDI mission 7: Finish The Nod Base.
2016-05-31 20:58:04 +02:00
Paul Chote
ddf7c2c967
Merge pull request #11328 from reaperrr/td-polish
...
Some TD polishing
2016-05-28 17:37:45 +01:00
Matthias Mailänder
b6afc765b4
Merge pull request #11306 from Biofreak1987/nod09
...
Add nod09
2016-05-26 20:37:29 +02:00
abcdefg30
6637c20c59
Fix the bogus getAirstrikeTarget methods of the nod08 missions
...
They always searched 6 times even after finding a target.
Now they also account for SAM sites (like in the previous missions).
2016-05-23 22:06:17 +02:00
Oliver Brakmann
913f4cf7f0
Fix mpspawn actors not being owned by the world owner
2016-05-22 12:43:57 +02:00
Biofreak1987
2d91ff93d4
Polish gdi06 commando behaviour
2016-05-21 14:47:13 +02:00
Biofreak1987
3f8f688918
Add nod09
2016-05-21 01:16:36 +02:00
reaperrr
f3d869c939
Polished TD shellmap
...
- Nod now uses the singleplayer color scheme. While not directly visible, you can at least guess now that units use the correct color.
- Fixed position of a wall piece (was placed on a bib) and both tiberium trees (by moving them 1 cell down)
- Made all Nod Gun turrets face in a plausible direction
2016-05-20 15:11:20 +02:00
reaperrr
840e5e7a4c
Tweaked GDI01 Gunboat and turret damage
...
Made clear that the BoatMissile warhead is an additional bonus rather than an override, reduced the bonus damage and increased gun turret reload delay.
Overall, this makes the Gunboat and turrets behave a bit more like in the original.
2016-05-20 14:29:01 +02:00
Biofreak1987
9ed0e6584f
Add nod08b
2016-05-16 08:57:19 +02:00
Matthias Mailänder
0fc73cbe3c
Merge pull request #11280 from Biofreak1987/nod08a
...
Add nod08a
2016-05-15 09:35:18 +02:00
Biofreak1987
e9195d3a36
Add nod08a
2016-05-15 09:04:17 +02:00
Biofreak1987
53d08e9376
Replace nod07 music and fix codestyle
2016-05-14 20:08:58 +02:00
Biofreak1987
b14080cff4
Add nod07b
2016-05-07 17:56:25 +02:00
Matthias Mailänder
11a54896c1
Merge pull request #11094 from Biofreak1987/nod07a
...
TD Campaign: Add nod07a - "Sick And Dying (a)"
2016-05-07 13:47:21 +02:00
Oliver Brakmann
d88f8d348b
Merge pull request #11174 from reaperrr/fix-11173
...
Disable OwnerRow on TD and RA map props
2016-04-24 12:59:27 +02:00
reaperrr
b25f8ff4b0
Fixed owner of some trees on Lessons from Kosovo and Treasure Island
...
They're owned by Neutral instead of Creeps now.
2016-04-24 00:54:36 +02:00
reaperrr
f1f8cc8763
Fix Creeps on Llamas 2 not seeing Multi4 and Multi5 as enemies
2016-04-22 23:15:55 +02:00
reaperrr
5b1b0f1494
Fix Creeps not seeing players as enemies on some TD maps
2016-04-21 22:13:08 +02:00
Paul Chote
39ddf29a8d
Increase ambient light level in gdi06.
2016-04-17 20:07:12 -04:00
Biofreak1987
158263c922
Add nod07a
...
Add nod07a - "Sick And Dying (a)"
2016-04-11 00:26:25 +02:00
abcdefg30
a95d9cc1fa
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all cnc missions
2016-04-08 18:01:17 +02:00