abcdefg30
ad5a9a85f9
Merge pull request #12804 from pchote/remove-deprecated-apis
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Remove deprecated Lua APIs / upgrade rules
2017-02-19 17:25:59 +01:00
Paul Chote
78a3dcae85
Remove deprecated Lua APIs.
2017-02-19 14:10:39 +00:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
reaperrr
cdfa3fddf8
Move ParatroopersPower and para scripting to Mods.Common
2017-02-11 19:02:06 +01:00
Paul Chote
255214e77c
Fix timed external conditions being rejected instead of reset.
2017-01-26 22:52:26 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
ea7ad2e337
Migrate lua upgrades to conditions.
2016-12-11 00:40:14 +00:00
reaperrr
146c07ac5c
Merge pull request #12112 from abcdefg30/luaFlash
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Add support for applying a target flash to actors through lua
2016-10-22 22:53:38 +02:00
reaperrr
1ffb151a38
Merge pull request #12162 from abcdefg30/heliHost
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Fix HeliReturnToBase not exposing an host actor parameter
2016-10-22 15:58:06 +02:00
abcdefg30
bfef8694a1
Add support for applying a target flash to actors through lua
2016-10-11 11:05:40 +02:00
abcdefg30
90e6a69152
Rename the airfield parameter to destination
2016-10-05 16:05:56 +02:00
abcdefg30
5d2a6ff2e7
Add a CanTarget method to lua
2016-10-04 10:02:18 +02:00
abcdefg30
3ac6739a8d
Target.FromActor never returns a TargetType.FrozenActor
2016-10-04 10:00:01 +02:00
abcdefg30
55143ced87
Fix HeliReturnToBase not exposing an host actor parameter
2016-10-03 14:56:52 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
Matthias Mailänder
e3df47d6d2
Add Sell to the Lua API.
2016-09-02 21:59:59 +02:00
Matthias Mailänder
9775352856
Add a PassengerCount property to the Lua API.
2016-08-30 07:16:56 +02:00
abcdefg30
284d5e5af5
Fix a possible crash in the lua Player.Team property
2016-08-27 19:44:37 +02:00
Oliver Brakmann
f6f81e84df
Fix Lua API returning wrong player info
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The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Oliver Brakmann
20d55a1d93
Add Lua integration for PlayerExperience
2016-07-10 15:30:17 +02:00
abcdefg30
61fd9d2959
Add AmmoPoolProperties to lua
2016-06-21 23:20:02 +02:00
abcdefg30
4461379963
Make the Attack lua method available for non-mobile actors
2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd
Expose Land and Resupply functions for aircraft to lua
2016-06-21 22:49:28 +02:00
Matthias Mailänder
1a2851bdaf
Merge pull request #11316 from obrakmann/mp-allies02
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Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
Oliver Brakmann
ebba7fdaf1
Add methods to retrieve player stats to Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
735975057d
Add another way to call air strikes/paradrops to the Lua API
2016-05-19 23:08:01 +02:00
Oliver Brakmann
d743c23482
Add missing Requires to MissionObjectiveProperties
2016-05-19 23:08:01 +02:00
reaperrr
828dc61b67
Use already cached mobile in MobileProperties.Scatter
2016-04-24 20:12:51 +02:00
Matthias Mailänder
f37f1f1e0c
Add Player.GetActors to the Lua API.
2016-04-10 19:52:41 +02:00
Taryn Hill
6582d0f480
Add ScriptTags trait
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This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
73b3f20921
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
RoosterDragon
c0286bb147
Remove ActorMap.ActorsInWorld.
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Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00
atlimit8
0fc04b7a4a
Make Mobile upgradable
2015-12-04 19:22:23 -06:00
Paul Chote
6304d72f44
Add enter behaviour customisation to C4Demolition.
2015-11-25 21:16:15 +00:00
RoosterDragon
e6e98d3aa2
Cache self.ToLuaValue in ScriptTriggers.
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When making an Lua function call, any LuaCustomClrObject must be introspected via reflection in order to determine what to expose in Lua code. In OpenRA, we use these for any types that implement IScriptBindable, such as Actor.
Previously, we would need to pay the cost of this reflection for every individual Lua call an Actor used in its ScriptTriggers trait where it passed `self` as a parameter. This would be repeated every time. For performance, we now cache self.ToLuaValue in the trait and use that for all calls so we only pay the reflection cost once on trait construction. This removes a significant overhead in the Lua bridging code.
2015-11-12 22:18:19 +00:00
Paul Chote
dbd23c9d46
Merge pull request #9919 from obrakmann/fix9863
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Fix bogus owner check in Lua API production code
2015-11-11 22:23:44 +00:00
Oliver Brakmann
b30bae08c0
Fix bogus owner check in Lua API production code
2015-11-09 19:31:19 +01:00
Matthias Mailänder
0e13472651
Merge pull request #9924 from cjshmyr/lua-islocalplayer
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Added 3 Lua player API properties
2015-11-08 08:52:17 +01:00
Curtis Shmyr
2a6c87f81d
Added 3 Lua player API properties
2015-11-07 12:17:09 -07:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Oliver Brakmann
6420a6ec8a
Allow force-attacking things with the Lua API's Attack() method
2015-10-24 00:27:23 +02:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
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In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
abcdefg30
be50adbed3
Add a lua function to check for prerequisites
2015-10-06 22:14:23 +02:00