RoosterDragon
ff16690b86
Lazily generate buffer in Sheet.
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The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00
obrakmann
e6852e2b50
Merge pull request #6780 from MatthijsBenschop/d2k-caryall
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D2K: Implement automatic Carryall
2014-11-29 12:38:39 +01:00
Matthijs Benschop
a3195f21e5
Add myself to Authors
2014-11-29 12:17:20 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
71a8815ffb
Merge pull request #6760 from atlimit8/RepairableBuildingByUpgrade
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Repairable building by upgrade
2014-11-29 22:16:24 +13:00
Paul Chote
84a8d6ba9f
Merge pull request #6745 from atlimit8/SellableByUpgrade
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Upgrade support for Sellable
2014-11-29 22:08:29 +13:00
Paul Chote
da4599f621
Merge pull request #6638 from DeadlySurprise/tsVqa
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Tiberian Sun .vqa support
2014-11-29 22:01:28 +13:00
RoosterDragon
dc2e44da36
Change some Exts.MakeArray calls into Enumerable.Range.
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Avoid creating some arrays where sequences will suffice.
2014-11-29 02:20:42 +00:00
atlimit8
9ddf6dc36c
Added RepairableBuildingInfo.CancelWhenDisabled
2014-11-27 17:55:35 -06:00
atlimit8
3c79a9d875
Added upgrade support to RepairableBuilding
2014-11-27 16:28:45 -06:00
obrakmann
6ebaebd1d1
Merge pull request #6878 from Mailaender/captureable-flag
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Added a captureable flag
2014-11-27 22:52:09 +01:00
atlimit8
1d631d6980
Added Upgrade support to Sellable
2014-11-27 12:08:14 -06:00
Mustafa Alperen Seki
3aea3faa8e
Updated RA AI
2014-11-27 17:21:41 +02:00
atlimit8
91b5ac5070
Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-26 15:49:16 -06:00
obrakmann
60cf2d2cae
Merge pull request #6750 from atlimit8/ITraitDisabled
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Added IDisabledTrait & UpgradableTrait with upgrade levels support
2014-11-26 20:21:15 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Oliver Brakmann
867f7f777e
Do not show cargo on radar map
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Fixes #6990
2014-11-25 23:08:26 +01:00
Oliver Brakmann
4956bc9213
Add min range to bazookas
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Fixes #7000
2014-11-25 22:08:33 +01:00
Chris Forbes
76cf5b8b98
Merge pull request #6995 from reaperrr/buildpal-tab-desc
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Added description to ChooseBuildTabOnSelect
2014-11-24 09:30:05 +13:00
reaperrr
7240f8db9f
Adds description to BuildPaletteWidget.
2014-11-23 18:14:02 +01:00
reaperrr
aad6ad00a1
Adds description to ChooseBuildTabOnSelect
2014-11-23 18:13:35 +01:00
Matthias Mailänder
f263579158
Merge pull request #6934 from abcdefg30/survival01
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Ported Survival01 to Lua
2014-11-23 15:17:42 +01:00
Matthias Mailänder
7ad2a57517
Merge pull request #6927 from huwpascoe/actor-fixup
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Actor properties consistency improved
2014-11-23 14:53:33 +01:00
Matthias Mailänder
b52dbe6c07
Merge pull request #6988 from RoosterDragon/enum-memory
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Reduce enum memory
2014-11-23 14:48:20 +01:00
abcdefg30
b492c412cd
Added "missiontimer initialized" speech notification to allies02
2014-11-23 13:32:44 +01:00
abcdefg30
33eeee4680
Added OnKilledOrCaptured and OnAllKilledOrCaptured
2014-11-23 13:32:40 +01:00
abcdefg30
e29adf5f4f
Added proximity triggers
2014-11-23 13:31:39 +01:00
abcdefg30
0899b26874
Added some power functions
2014-11-23 13:31:38 +01:00
abcdefg30
71fa6b2aed
Fixed a bug in Intervention
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https://github.com/OpenRA/OpenRA/pull/5483#issuecomment-44781904
broke the game.
2014-11-23 13:31:36 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00
obrakmann
13ff5ddf6a
Merge pull request #6986 from chrisforbes/minimal-neighbors
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Prune neighbor sets based on direction we arrived at a cell
2014-11-23 12:42:54 +01:00
Matthias Mailänder
279e425431
Merge pull request #6983 from huwpascoe/server-browser
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Cleaned up the server browser
2014-11-23 11:26:03 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
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This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
Chris Forbes
f4e5c63408
Pathfinder: Only consider useful neighbors
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Depending on the direction we came from, many neighbors are completely
useless. This is the first step to implementing the ideas in 'Jump Point
Search'
V2: Added comment describing what the array is for.
2014-11-23 15:09:48 +13:00
Chris Forbes
c470945db7
Remove vestigial direction-sorting machinery from PathSearch
2014-11-23 15:09:48 +13:00
huwpascoe
d313317cf5
Cleaned up the server browser
2014-11-22 21:55:55 +00:00
RoosterDragon
35da7d8a6e
Make the underlying types of TextureChannel and BlendMode enums a byte to save memory.
2014-11-22 18:12:46 +00:00
obrakmann
20fdd1ccb5
Merge pull request #6795 from Mailaender/gdi03-new-lua
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Ported mission GDI03 to the new Lua API
2014-11-22 16:37:17 +01:00
MicroGraphics
91d79d4f42
Added "Capture-the" Flag
2014-11-22 16:23:48 +01:00
abcdefg30
c62d33c4bb
let nod attack from different directions
2014-11-22 14:59:09 +01:00
Matthias Mailänder
2dad3b5a59
fix harvesters crushing the sand bags
2014-11-22 14:59:09 +01:00
Matthias Mailänder
a29a16b921
port gdi03 to the new Lua API
2014-11-22 14:59:08 +01:00
Matthias Mailänder
8245b818f8
remove lonely tab
2014-11-22 14:57:16 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
Matthias Mailänder
6a425b8636
Merge pull request #6972 from pchote/thirdparty-readme
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Closes #6863
2014-11-20 20:11:42 +01:00
Guido L.
0806cca133
Prevent the creation of Logfiles in the Game Directory
2014-11-20 12:59:02 +01:00
Chris Forbes
8ba2137af0
Merge pull request #6978 from pchote/font-licenses
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Attribute GNU freefont in the credits.
2014-11-20 18:42:23 +13:00
Paul Chote
a383e5ea9e
Add a readme file with the thirdparty dll sources.
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Closes #6863 .
2014-11-20 18:32:42 +13:00
Paul Chote
692e4af4aa
Attribute GNU freefont in the credits. Closes #6862 .
2014-11-20 18:19:05 +13:00