Commit Graph

15736 Commits

Author SHA1 Message Date
Chris Forbes
60a24a5415 generic info loader, projectiles 2009-10-14 18:55:34 +13:00
Chris Forbes
6432ba8779 WarheadInfo loading 2009-10-14 13:59:27 +13:00
Chris Forbes
f41fddef8e irrklang thirdparty note 2009-10-14 10:37:43 +13:00
Chris Forbes
74ebdc5f93 sound works 2009-10-14 10:35:24 +13:00
Matthew Bowra-Dean
2709118d48 Fixed building placement input behaviour. 2009-10-13 23:40:23 +13:00
Chris Forbes
bebe9bee85 did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader 2009-10-13 23:02:46 +13:00
Chris Forbes
d8d1def249 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-13 22:15:46 +13:00
Chris Forbes
13510ea950 fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness. 2009-10-13 22:15:33 +13:00
Chris Forbes
5f711e12e6 adds bib rendering. still wrong for a few buildings, but not *too* bad. 2009-10-13 22:12:00 +13:00
Bob
bdad41c159 Fixed bug #16. 2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00
Bob
9af7b09e1d added WeaponInfo 2009-10-13 20:57:43 +13:00
Bob
e86b0cdaa0 extracted GameRules.FieldLoader from UnitInfo.cs 2009-10-13 19:17:43 +13:00
Bob
9ba0a632e2 Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
c6e739d162 added building influence to pathfinder 2009-10-13 18:21:57 +13:00
Chris Forbes
24a6c798fa Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-13 18:13:46 +13:00
Chris Forbes
0f0b4230c7 local player buildings influence map, incrementally updated. 2009-10-13 18:13:22 +13:00
Bob
6fe5a0d805 Added footprint for IRON. 2009-10-12 21:41:22 +13:00
Chris Forbes
e255a48645 another improvement. it runs, too! 2009-10-12 21:29:49 +13:00
Chris Forbes
711b419ed0 untangling a few things 2009-10-12 21:23:09 +13:00
Matthew Bowra-Dean
8a5e84e265 Normalising line endings 2009-10-12 10:20:50 +13:00
Matthew Bowra-Dean
99ad09ddc2 Support for Dune II SHP files used for cursors in Red Alert. 2009-10-12 09:45:15 +13:00
Chris Forbes
99b508956e cleaning up a bunch of stuff; silo works sensibly now 2009-10-11 23:27:47 +13:00
Bob
6ca0776e9a fixed footprints. 2009-10-11 22:21:36 +13:00
Chris Forbes
3e0432464b building footprints 2009-10-11 15:21:19 +13:00
Chris Forbes
cdf56c278f fixed broken UiOverlay 2009-10-11 10:54:09 +13:00
Chris Forbes
0eee005d52 duplication 2009-10-11 09:57:32 +13:00
Chris Forbes
a9af3be206 WEAF roof fixed 2009-10-11 09:32:24 +13:00
Chris Forbes
f79d52be6a Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-11 08:54:45 +13:00
Bob
dc4c1cce1b fake buildings now work. 2009-10-10 23:21:31 +13:00
Bob
3da8d35ce0 more broken templates 2009-10-10 23:17:17 +13:00
Bob
00d388c46c fixed templates. scg02ea now loads. 2009-10-10 22:29:37 +13:00
Bob
dce4bcc216 Walls are correct; ore/gems are maxed. 2009-10-10 22:08:59 +13:00
Chris Forbes
964888659d Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-10 21:30:56 +13:00
Chris Forbes
0f94af763a fix selection of phantom units, etc 2009-10-10 21:30:47 +13:00
Bob
296092f9f6 Merge branch 'master' of git@github.com:beedee/OpenRA 2009-10-10 21:23:53 +13:00
Bob
b880f7d1bc Overlay rendering
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Chris Forbes
70bc8366a5 water anim in shader 2009-10-10 20:51:17 +13:00
Bob
4fa05a6d40 sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Chris Forbes
4c9bd5c095 fixes selection highlight 2009-10-10 09:35:03 +13:00
Bob
f9291490fa merged 2009-10-10 00:36:22 +13:00
Bob
3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. 2009-10-10 00:31:16 +13:00
Chris Forbes
9f0600efe4 tent works, gun is a bit broken 2009-10-09 23:34:20 +13:00
Bob
a08bcd9a17 IOrderGenerator can produce multiple orders (or none) 2009-10-09 23:02:54 +13:00
Chris Forbes
f8309b79f4 show building in sea as invalid, etc 2009-10-09 22:52:25 +13:00
Chris Forbes
7708004120 fix player=2 weirdness with building 2009-10-09 22:03:40 +13:00
Bob
9ffa73cf6c Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-09 21:29:58 +13:00
Bob
04dd5e68ba Added UnitInfo.
- units.txt turned into infantry.txt and vehicles.txt
    - slight sidebar fixes
2009-10-09 21:28:56 +13:00
Chris Forbes
d8c7d3288c merging bob's changes 2009-10-09 19:21:43 +13:00
Bob
382ff42397 updated sequences, and some small fixes 2009-10-09 18:09:30 +13:00