Chris Forbes
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60a24a5415
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generic info loader, projectiles
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2009-10-14 18:55:34 +13:00 |
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Chris Forbes
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6432ba8779
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WarheadInfo loading
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2009-10-14 13:59:27 +13:00 |
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Chris Forbes
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f41fddef8e
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irrklang thirdparty note
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2009-10-14 10:37:43 +13:00 |
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Chris Forbes
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74ebdc5f93
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sound works
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2009-10-14 10:35:24 +13:00 |
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Matthew Bowra-Dean
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2709118d48
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Fixed building placement input behaviour.
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2009-10-13 23:40:23 +13:00 |
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Chris Forbes
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bebe9bee85
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did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
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2009-10-13 23:02:46 +13:00 |
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Chris Forbes
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d8d1def249
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-13 22:15:46 +13:00 |
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Chris Forbes
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13510ea950
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fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness.
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2009-10-13 22:15:33 +13:00 |
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Chris Forbes
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5f711e12e6
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adds bib rendering. still wrong for a few buildings, but not *too* bad.
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2009-10-13 22:12:00 +13:00 |
|
Bob
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bdad41c159
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Fixed bug #16.
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2009-10-13 21:45:36 +13:00 |
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Chris Forbes
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3b1558d678
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splitting traits into own files
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2009-10-13 21:11:21 +13:00 |
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Bob
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9af7b09e1d
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added WeaponInfo
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2009-10-13 20:57:43 +13:00 |
|
Bob
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e86b0cdaa0
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extracted GameRules.FieldLoader from UnitInfo.cs
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2009-10-13 19:17:43 +13:00 |
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Bob
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9ba0a632e2
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Some parts of some buildings are pathable.
- not handling WEAP/FIX yet; that's special-case logic.
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2009-10-13 19:11:32 +13:00 |
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Chris Forbes
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c6e739d162
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added building influence to pathfinder
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2009-10-13 18:21:57 +13:00 |
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Chris Forbes
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24a6c798fa
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-13 18:13:46 +13:00 |
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Chris Forbes
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0f0b4230c7
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local player buildings influence map, incrementally updated.
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2009-10-13 18:13:22 +13:00 |
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Bob
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6fe5a0d805
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Added footprint for IRON.
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2009-10-12 21:41:22 +13:00 |
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Chris Forbes
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e255a48645
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another improvement. it runs, too!
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2009-10-12 21:29:49 +13:00 |
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Chris Forbes
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711b419ed0
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untangling a few things
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2009-10-12 21:23:09 +13:00 |
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Matthew Bowra-Dean
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8a5e84e265
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Normalising line endings
|
2009-10-12 10:20:50 +13:00 |
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Matthew Bowra-Dean
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99ad09ddc2
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Support for Dune II SHP files used for cursors in Red Alert.
|
2009-10-12 09:45:15 +13:00 |
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Chris Forbes
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99b508956e
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cleaning up a bunch of stuff; silo works sensibly now
|
2009-10-11 23:27:47 +13:00 |
|
Bob
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6ca0776e9a
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fixed footprints.
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2009-10-11 22:21:36 +13:00 |
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Chris Forbes
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3e0432464b
|
building footprints
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2009-10-11 15:21:19 +13:00 |
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Chris Forbes
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cdf56c278f
|
fixed broken UiOverlay
|
2009-10-11 10:54:09 +13:00 |
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Chris Forbes
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0eee005d52
|
duplication
|
2009-10-11 09:57:32 +13:00 |
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Chris Forbes
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a9af3be206
|
WEAF roof fixed
|
2009-10-11 09:32:24 +13:00 |
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Chris Forbes
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f79d52be6a
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-11 08:54:45 +13:00 |
|
Bob
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dc4c1cce1b
|
fake buildings now work.
|
2009-10-10 23:21:31 +13:00 |
|
Bob
|
3da8d35ce0
|
more broken templates
|
2009-10-10 23:17:17 +13:00 |
|
Bob
|
00d388c46c
|
fixed templates. scg02ea now loads.
|
2009-10-10 22:29:37 +13:00 |
|
Bob
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dce4bcc216
|
Walls are correct; ore/gems are maxed.
|
2009-10-10 22:08:59 +13:00 |
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Chris Forbes
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964888659d
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-10-10 21:30:56 +13:00 |
|
Chris Forbes
|
0f94af763a
|
fix selection of phantom units, etc
|
2009-10-10 21:30:47 +13:00 |
|
Bob
|
296092f9f6
|
Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-10-10 21:23:53 +13:00 |
|
Bob
|
b880f7d1bc
|
Overlay rendering
- also, sequences for HBOX and PBOX
|
2009-10-10 21:23:33 +13:00 |
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Chris Forbes
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70bc8366a5
|
water anim in shader
|
2009-10-10 20:51:17 +13:00 |
|
Bob
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4fa05a6d40
|
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
|
2009-10-10 19:30:19 +13:00 |
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Chris Forbes
|
4c9bd5c095
|
fixes selection highlight
|
2009-10-10 09:35:03 +13:00 |
|
Bob
|
f9291490fa
|
merged
|
2009-10-10 00:36:22 +13:00 |
|
Bob
|
3181b055aa
|
Trait-based units. Any unit/building without sequences will cause a crash when built.
|
2009-10-10 00:31:16 +13:00 |
|
Chris Forbes
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9f0600efe4
|
tent works, gun is a bit broken
|
2009-10-09 23:34:20 +13:00 |
|
Bob
|
a08bcd9a17
|
IOrderGenerator can produce multiple orders (or none)
|
2009-10-09 23:02:54 +13:00 |
|
Chris Forbes
|
f8309b79f4
|
show building in sea as invalid, etc
|
2009-10-09 22:52:25 +13:00 |
|
Chris Forbes
|
7708004120
|
fix player=2 weirdness with building
|
2009-10-09 22:03:40 +13:00 |
|
Bob
|
9ffa73cf6c
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-10-09 21:29:58 +13:00 |
|
Bob
|
04dd5e68ba
|
Added UnitInfo.
- units.txt turned into infantry.txt and vehicles.txt
- slight sidebar fixes
|
2009-10-09 21:28:56 +13:00 |
|
Chris Forbes
|
d8c7d3288c
|
merging bob's changes
|
2009-10-09 19:21:43 +13:00 |
|
Bob
|
382ff42397
|
updated sequences, and some small fixes
|
2009-10-09 18:09:30 +13:00 |
|