Paul Chote
fa31fb199f
Setup factions on cnc shellmap
2010-11-27 11:20:02 +13:00
Paul Chote
7182908728
Rename ListBoxWidget -> ScrollPanelWidget.
2010-11-27 11:20:01 +13:00
Paul Chote
1f61d22489
RA package download/install (copied from cnc)
2010-11-25 22:51:30 +13:00
Paul Chote
520f602f23
Disable some currently unimplemented bits (to be re-enabled later).
2010-11-25 22:51:30 +13:00
Paul Chote
8c5c63a4b5
Use the launcher in osx packaged builds. Leopard support. Fix some wording. Remove old osx launcher project.
2010-11-25 22:51:29 +13:00
Paul Chote
10f9e3e787
Zip extraction support.
2010-11-25 22:51:28 +13:00
Paul Chote
efad699d4b
Prompt user when quitting with active downloads. Remove js debug logging.
2010-11-25 22:51:28 +13:00
Paul Chote
2fe7e10750
Handle download errors
2010-11-25 22:51:27 +13:00
Paul Chote
6f66a19b18
Clean up file downloading.
2010-11-25 22:51:27 +13:00
Paul Chote
2fc88e439d
Progress towards in-launcher download ui. Works, but is very fragile.
2010-11-25 22:51:27 +13:00
Paul Chote
b4b05c3f4e
Notify javascript when download status changes. Allow js to query information about a download.
2010-11-25 22:51:27 +13:00
Paul Chote
0ee1d39bac
Refactor download mechanism to allow multiple concurrent downloads. Allow downloads to be cancelled. Allow js to query if files exist in the cache. Fix some compiler warnings.
2010-11-25 22:51:27 +13:00
Paul Chote
c3521a2490
Expose the package downloading to js. Todo: cancel support, status callbacks.
2010-11-25 22:51:27 +13:00
Paul Chote
034196ddd6
Build a list of parent mods before launching.
2010-11-25 22:51:26 +13:00
Paul Chote
3dc16bdbb4
Support launching an arbitrary mod. Hook up package detection for cnc.
2010-11-25 22:51:26 +13:00
Paul Chote
f42f39f9c9
Refactor JSBridge to simplify adding new methods. Add log(message) and a stub for fileExistsInMod(file,mod).
2010-11-25 22:51:26 +13:00
Paul Chote
810b73e1f0
Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods.
2010-11-25 22:51:25 +13:00
Paul Chote
82850cf4fb
Use window.external instead of Launcher in js for windows support. Tweak the OpenRA.Utility calls - still doesn't work 100%.
2010-11-25 22:51:25 +13:00
Paul Chote
21e597ca2d
Hook up the "Play" button to launch the game.
2010-11-25 22:51:25 +13:00
Paul Chote
ed8203c896
Load mod.html into the right pane when clicked. Refactoring.
2010-11-25 22:51:25 +13:00
Paul Chote
7271dd5248
List installed mods in the sidebar. Changes utility mod info syntax.
2010-11-25 22:51:24 +13:00
Chris Forbes
6a238ab51a
open/closed/bot dropdown for cnc lobby too
2010-11-25 20:04:56 +13:00
Chris Forbes
4d9c2a30df
Dropdown listboxes
2010-11-25 20:04:56 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Chris Forbes
1629958970
remove bogus sandbag-in-water on equal-opportunity
2010-11-23 21:39:34 +13:00
Chris Forbes
2079627030
fix APB spawn
2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff
AOE Chronosphere
2010-11-23 21:39:31 +13:00
geckosoft
604aae5980
Fixed : #281 for regular (read: right-click) commands (Modified by pchote)
2010-11-23 15:59:05 +13:00
Chris Forbes
f4f9abe4d4
import 'A Path Beyond' from original RA
2010-11-22 08:21:22 +13:00
Chris Forbes
70f92494b2
fixed player setup for koth-crossroads
2010-11-21 22:10:43 +13:00
Chris Forbes
cf26e4aa8a
improve appearance of smoketrails
2010-11-21 18:28:29 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40
finish initial work on koth-crossroads
2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79
WiP KoTH map 'crossroads'
2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b
Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near.
2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0
Fixed: koth-island-hoppers (map) now correctly sets MustBeClear
2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38
Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken)
2010-11-21 10:59:33 +13:00
geckosoft
0af653b101
Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes.
2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
7f7c293856
Added: Island Hoppers KoTH map (wip, not done yet)
2010-11-21 10:59:31 +13:00
Chris Forbes
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
2010-11-15 20:03:49 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Chris Forbes
e56bbe367d
add missing WorldCommand trait to cnc
2010-11-14 21:27:16 +13:00
Bob
b2f3b8f2af
make AutoTarget use an activity. add AutoTarget to teslatank
2010-11-14 19:44:58 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f4e04ece12
fix tesla animations and firing at multiple targets
2010-11-14 16:35:53 +13:00
geckosoft
5d3622b79d
Removed: Unused AttackMoveInteraction
2010-11-13 17:39:58 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00