Commit Graph

30 Commits

Author SHA1 Message Date
Chris Forbes
faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. 2010-01-18 23:22:00 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
a3e071c60f moved InitialFacing from OwnedActor to Unit 2010-01-13 11:54:20 +13:00
Bob
b21e1adc2d Fixing uses of legacyInfo.WaterBound 2010-01-12 19:31:06 +13:00
Chris Forbes
09517acf18 more fixes 2010-01-12 16:35:02 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
e6e5275f05 more 2010-01-11 22:26:14 +13:00
Chris Forbes
66a1ab0e4e production/techtree starting to port 2010-01-11 19:13:14 +13:00
Chris Forbes
21bf3cd0e1 fixed some dumb bugs; more porting 2010-01-11 18:57:49 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
be9fd1e277 using StatelessTraitInfo<> for some things 2010-01-10 14:15:45 +13:00
Chris Forbes
c9d758c834 Production.. 2010-01-10 13:40:49 +13:00
Chris Forbes
409a48b22a more 2010-01-10 13:06:39 +13:00
Chris Forbes
c344045955 split IOrder 2010-01-09 11:49:12 +13:00
Paul Chote
fc28d768f1 Primary buildings 2010-01-07 23:23:05 +13:00
Chris Forbes
8fc8d0d9c7 new heli movement 2009-12-29 21:29:42 +13:00
Chris Forbes
1afe170d6d split various flying behaviors into own files 2009-12-28 09:05:13 +13:00
Paul Chote
0b0a1fe11d Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production 2009-12-22 23:00:15 -08:00
Paul Chote
4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit 2009-12-22 22:37:11 -08:00
Chris Forbes
d695344a05 decouple that a bit more. 2009-12-22 20:03:53 +13:00
Paul
975624d2f9 Refactor Traits.fake into a Tags interface for primary production structures +mods 2009-12-19 19:08:15 -08:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00