Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
reaperrr
4ba664da47
Fix visceroid health radius and name
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Visceroids are vehicle-sized (in-game at least), so their health radius should reflect that.
And yes, I'm pretty sure it should be Visceroid and not Viceroid. The majority of Westwood documents and Tiberian Suns' rules.ini clearly spell it with an 's' added before the 'c'.
2013-12-26 13:16:09 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Matthias Mailänder
2d17ec41b6
speed up visceroids on Tiberium
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slow them down everywhere else
2013-12-05 13:10:04 +01:00
Matthias Mailänder
e6eb7a9768
heal visceroids on tiberium
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closes #3302
2013-12-05 13:09:13 +01:00
Paul Chote
5c8b0b9b35
Fix viceroid muzzle offsets and missing traits.
2013-11-09 15:48:09 +13:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
psydev
e885e428ae
removed debugretaliate and debugautotarget entries
2013-05-27 15:22:22 -07:00
psydev
a0fa99037b
increase viceroid sight & scan range
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Viceroids are kind of passive. Would like them to be a bit more aggressive when units are nearby.
2013-05-26 18:42:56 -07:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Paul Chote
7211cd10c6
Define desert variants of civilian buildings as real actors instead of visual hacks.
2011-07-27 13:36:48 +12:00
Paul Chote
f9017567c1
Implement dead civilian buildings ask husks. Fixes #149 .
2011-07-27 13:36:47 +12:00
Chris Forbes
5f315bc404
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
b7262b6490
Allow Autotarget to have a custom scan radius, use it for VICE.
2011-03-23 20:31:27 +13:00
Paul Chote
5a30750e33
Fix VICE.
2011-02-23 21:54:58 +13:00
Paul Chote
b6328b356c
ScaredyCat trait for civilians.
2011-02-15 22:38:13 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
1bd802c386
Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
2010-10-13 19:57:52 +13:00
Paul Chote
f616a527ee
Reorganise cnc mod dir. Exposes a bug in folder/package priority.
2010-09-09 20:31:54 +12:00