Curtis Shmyr
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f8dca4b834
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Replaced references of CrateDrop with CrateSpawner in RA maps
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2013-12-26 12:14:51 -07:00 |
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Paul Chote
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cd2a1cb30f
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Upgrade shipped maps to format 6.
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2013-12-08 11:33:04 +13:00 |
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Paul Chote
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7b42888064
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Disable crates option for missions and mini games.
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2013-08-17 20:16:01 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Scott_NZ
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6da0db0035
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Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
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2013-04-28 04:10:35 +12:00 |
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Scott_NZ
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493811c0d0
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Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
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2013-04-19 00:16:13 +12:00 |
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Scott_NZ
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2ea3b77b7a
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Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
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2013-01-08 22:44:00 +13:00 |
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Scott_NZ
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54916cc548
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Add Easy difficulty to Allies 03
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2013-01-08 22:43:55 +13:00 |
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Scott_NZ
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9a9c5911a6
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Hard difficulty for allies 03
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2013-01-08 22:43:54 +13:00 |
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Scott_NZ
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bfb07e9948
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Add support for mission difficulties
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2013-01-08 22:43:54 +13:00 |
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Scott_NZ
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eecc002236
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More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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edd1138556
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Use classic RA country colours in missions
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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14ed3ae816
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Add paradropping at endgame in Allies 03
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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f0a4fa7712
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Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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be6da2452a
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Change Allies map types to Campaign
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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947b27a227
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Make Allies 02 work in SP mode
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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65e78ca8b0
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Additional ore mines
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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608bf9ada1
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Have the mggs come offmap, we don't want the player building too many.
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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400d94caba
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Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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e15c240a8f
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Remove some old noise from the map
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2013-01-08 22:42:35 +13:00 |
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Scott_NZ
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1f8fd404e5
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Much better yak management. Map improvements.
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2013-01-08 22:42:35 +13:00 |
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Scott_NZ
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9238de6a47
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Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
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2012-11-03 21:41:46 +13:00 |
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Scott_NZ
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b2c5f488a7
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Rename Evacuees player to Allies. Make AA gun buildable.
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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5c1a982fdd
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Remove evacuee buildings to stop the players building on the other side of the map
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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862dfb3275
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Improvements to map layout
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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03121ed826
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Add yak strafing, support for SP as well as MP, additional Soviet spawn point
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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