Scott_NZ
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411aedafa0
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Setup c3-c10 placeholder civilians.
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2013-01-08 22:44:05 +13:00 |
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Scott_NZ
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82f478716c
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Add AutoTargetIgnore to barrels
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2013-01-08 22:42:48 +13:00 |
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Matthias Mailänder
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aad0b3d2d8
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fixed wrong palette remapping for neutral buildings in editor
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
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2012-11-26 12:21:50 +01:00 |
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Curtis Shmyr
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87a2817234
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RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
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2012-11-25 18:16:08 -07:00 |
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Curtis Shmyr
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7d5a843684
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RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor.
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2012-11-25 17:30:19 -07:00 |
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Scott_NZ
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795008011e
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Explosive barrel explosions now cascade with a small delay between each explosion.
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2012-10-09 01:51:25 +13:00 |
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Scott_NZ
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ff0ad9cb41
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Set fcom tooltip to Forward Command
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2012-10-02 21:52:36 +13:00 |
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Matthias Mailänder
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9ce8c90d25
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added Harissons high-quality temperate terrain expansion
new brigdes, fjords, debris, cliffs
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2012-08-15 08:51:01 +12:00 |
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Matthias Mailänder
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affa9ca336
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revert CaptureActor.Range, PascalCase conventions, compatibilty
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
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2012-08-15 08:49:49 +12:00 |
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Matthias Mailänder
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45fbecbcd0
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sniper can go into pillbox and garrision church
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2012-08-15 08:49:16 +12:00 |
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Matthias Mailänder
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6204bfcabf
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added hospital/bio lab to RA
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2012-07-17 14:18:10 +02:00 |
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Chris Forbes
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1bb1e00a0d
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fix #2195 - barrels should not be capturable or sellable
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2012-06-05 19:41:30 +12:00 |
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Curtis Shmyr
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bc8c433a72
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Modified Capturable to have a capture time; fixes #2002
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2012-04-06 14:47:04 +12:00 |
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Curtis Shmyr
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3375a5de51
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Oil derricks are not required to be destroyed when eliminating a player
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2012-03-03 18:07:29 +13:00 |
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Curtis S
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ce336b46fd
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fix #1196: can't capture civ buildings
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2011-10-06 18:30:47 -06:00 |
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Curtis S
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4be76fcfc0
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Added CashTrickler trait to RA oil derrick
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2011-07-15 21:31:47 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Daniel Hernandez
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6da5724af8
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added new 2x2 oil derrick
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2011-06-25 17:51:51 +12:00 |
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Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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