Matthias Mailänder
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f65df39e36
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Merge pull request #8586 from atlimit8/UpgradeManagerAfterIUpgradables
UpgradeManager after IUpgradables
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2015-06-28 20:41:28 +02:00 |
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atlimit8
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a9908bffb4
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UpgradeManager after IUpgradables
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2015-06-28 10:24:00 -05:00 |
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reaperrr
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5db7492452
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Fixes potential AttackMove crash
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2015-06-28 16:06:39 +02:00 |
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Matthias Mailänder
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3fd49b87d3
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Merge pull request #8556 from suvjunmd/tooltips
Modified actor tooltips to include friendly name and internal name
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2015-06-28 13:35:37 +02:00 |
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Dmitri Suvorov
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1fb03ad656
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Modified actor tooltips to include friendly name and internal name
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2015-06-28 14:16:37 +03:00 |
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Zimmermann Gyula
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32eed88de5
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Implements an AcknowledgesUpgrade method in UpgradeManager to allow checking for truly applicable upgrades - AcceptsUpgrade returns false if the upgrade has reached max level.
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2015-06-28 12:58:50 +02:00 |
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Matthias Mailänder
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87c2e68973
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Merge pull request #8321 from penev92/bleed_lintUpgrades
Add a lint check for actor upgrades
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2015-06-27 16:41:04 +02:00 |
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Pavel Penev
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55128b8f78
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Merge pull request #8508 from reaperrr/damaged-sprites
Added support for damage stages to WithSpriteBody and WithTurret
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2015-06-25 00:35:05 +03:00 |
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Paul Chote
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7d8ee64ce5
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Reorganize shroud cell queries.
This is in preparation for a future PR that will
remove GetVisOrigins.
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2015-06-21 17:01:45 +01:00 |
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Paul Chote
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01dc7edbe9
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Remove duplication between CreatesShroud and RevealsShroud.
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2015-06-21 17:01:44 +01:00 |
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Paul Chote
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2c3198dc27
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Move shroud traits to Mods.Common.
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2015-06-21 16:58:07 +01:00 |
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reaperrr
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5acc103242
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Fixes infantry sequence modifier for good
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2015-06-21 11:03:52 +02:00 |
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penev92
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2647811a13
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Add UpgradeUsedReferenceAttribute
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2015-06-21 11:06:50 +03:00 |
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penev92
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fbbd9a7eaa
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Add UpgradeGrantedReferenceAttribute
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2015-06-21 11:06:35 +03:00 |
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penev92
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f1ec71b17d
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Document GlobalUpgradable
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2015-06-21 11:00:17 +03:00 |
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Oliver Brakmann
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2d920c43fb
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Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
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2015-06-20 23:35:23 +02:00 |
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Matthias Mailänder
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7faebe874a
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check for missing sequence entries using lint
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2015-06-20 22:22:59 +02:00 |
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Matthias Mailänder
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ac970cdb44
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remove the WinForms map editor
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2015-06-20 13:45:44 +02:00 |
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Matthias Mailänder
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0f8d22c9a6
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rename for consistency
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2015-06-20 12:11:45 +02:00 |
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Matthias Mailänder
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50e5e9df24
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check voice actor references
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2015-06-20 12:09:58 +02:00 |
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Pavel Penev
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dcae3c9dca
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Merge pull request #8357 from Mailaender/fix-colorpicker-nre
Fixed a crash in color picker logic when using the in-game editor
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2015-06-20 10:43:40 +03:00 |
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Matthias Mailänder
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26a8ffb91d
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set the world owner for color picker logic
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2015-06-20 08:19:06 +02:00 |
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Paul Chote
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0677c309f3
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Move Shroud.IsTargetable to Player.
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2015-06-19 22:02:08 +01:00 |
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Paul Chote
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b887d2bfd7
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Introduce IDefaultVisibility.
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2015-06-19 22:02:06 +01:00 |
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Paul Chote
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0a2757d0e0
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Remove Shroud.IsExplored(Actor) and IsVisible(Actor).
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2015-06-19 22:01:48 +01:00 |
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reaperrr
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248e6b0e18
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Adds support for damage-stage-based sequences to WithSpriteBody and WithTurret
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2015-06-19 21:16:39 +02:00 |
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reaperrr
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61ea21005a
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Update CustomSelectionSize description
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2015-06-19 12:27:28 +02:00 |
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reaperrr
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3bcf0aab00
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Move SelectionDecorations to Traits\Render
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2015-06-19 12:27:27 +02:00 |
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reaperrr
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2986277490
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Improved SelectionDecoration description & removed ISelectionDecoration interface
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2015-06-17 21:37:24 +02:00 |
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reaperrr
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a1fa43966b
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Newlines to improve readability of SelectionDecorations.
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2015-06-17 20:14:01 +02:00 |
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reaperrr
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875d8bac06
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Move debug target path rendering to SelectionDecorations
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2015-06-17 20:14:00 +02:00 |
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reaperrr
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c23ee1be2e
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Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
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2015-06-17 20:13:59 +02:00 |
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reaperrr
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a3bd007ac7
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Moved SelectionDecorations to Mods.Common
And added more settings.
Moved SelectionBoxRenderable to Mods.Common, too.
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2015-06-17 20:13:52 +02:00 |
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Paul Chote
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c44afc0722
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Remove viewport editor-mode assumptions.
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2015-06-16 08:16:49 +01:00 |
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Paul Chote
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2156a234db
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Render shroud outside map bounds.
Fixes a regression from #8337.
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2015-06-15 18:06:43 +01:00 |
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Paul Chote
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aee951c86f
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Remove region assumptions from fast shroud tests.
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2015-06-15 18:06:42 +01:00 |
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Matthias Mailänder
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6c7d2095b9
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Merge pull request #8464 from GraionDilach/customcameopal
Closes #8434
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2015-06-12 21:10:12 +02:00 |
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Zimmermann Gyula
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d5a5640f52
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Adds an IconPalette property to Buildable and SupportPower traits.
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2015-06-12 20:33:58 +02:00 |
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Pavel Penev
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649409e2ce
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Merge pull request #8430 from pchote/editor-cordon
Display and support editing the area outside the map bounds
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2015-06-12 17:49:10 +03:00 |
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Paul Chote
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6e09c62fdd
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Allow resource placement outside the map cordon.
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2015-06-11 21:27:35 +01:00 |
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Paul Chote
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293c7fb840
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Disable shroud in the map editor.
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2015-06-11 21:27:33 +01:00 |
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Matthias Mailänder
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e2e9ce9d7e
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check sequence image at RenderSprites level
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2015-06-11 21:18:25 +02:00 |
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Pavel Penev
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a4f85c6201
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Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
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2015-06-11 04:54:08 +03:00 |
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Matija Hustić
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a4ac3ecd5f
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Rank moved to new trait.
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2015-06-11 02:41:29 +01:00 |
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Pavel Penev
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5097137b95
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Merge pull request #8402 from obrakmann/fix8041_undeployable_conyard
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
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2015-06-10 14:55:22 +03:00 |
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Oliver Brakmann
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588cb7a959
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Merge pull request #8337 from pchote/shroud-vertexbuffer
Simplify and improve shroud rendering performance.
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2015-06-07 20:26:22 +02:00 |
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Paul Chote
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ec576558c0
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Generate shroud cells outside the map.
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2015-06-07 19:15:11 +01:00 |
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Christopher Grant
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e94435ceaf
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Fixed turrets not firing at fast moving targets.
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2015-06-07 12:54:56 -04:00 |
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Paul Chote
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cac7ec39f4
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Rework shroud rendering using TerrainSpriteLayer.
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2015-06-07 17:02:56 +01:00 |
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Matthias Mailänder
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9882a6e34d
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Merge pull request #8171 from reaperrr/withunitbody1
Introduce WithFacingSpriteBody and related With*Animation traits
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2015-06-07 17:11:48 +02:00 |
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