Paul Chote
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fdc74353fc
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Migrate to 1.06 patch content.
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2016-07-30 09:14:35 +01:00 |
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reaperrr
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daef6283c1
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Add Mercenaries and Smugglers to D2k
Rename some structures.
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2016-01-29 23:18:07 +01:00 |
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reaperrr
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83dc3a36d2
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Add d2k turret make sequences
Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
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2015-12-14 15:33:05 +01:00 |
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reaperrr
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e5b3291d41
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Enable crumble overlay for D2k turrets
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2015-12-14 15:28:31 +01:00 |
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Paul Chote
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555c02cd92
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Fix D2K outpost artwork offsets and selection box.
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2015-11-24 23:37:41 +00:00 |
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Paul Chote
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8c50f444ec
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Fix refinery flame animation.
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2015-10-19 17:54:05 +01:00 |
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reaperrr
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522e7d5d04
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Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
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2015-09-25 14:26:21 +02:00 |
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Paul Chote
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96b8b8c1ce
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Rename actors to match original game rules.
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2015-09-10 19:23:05 +01:00 |
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reaperrr
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10ab4cbe61
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Fixed production overlay ZOffsets
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2015-08-30 15:45:01 +02:00 |
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Paul Chote
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dae5703c71
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Add nuke flash to D2K.
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2015-05-24 18:39:51 +01:00 |
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Paul Chote
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80a54fe4fe
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Fix repair depot lights.
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2015-05-23 08:50:29 +01:00 |
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reaperrr
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57dab6ccc1
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Fix D2k gun tower to use tank muzzle
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2015-03-29 14:23:09 +02:00 |
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reaperrr
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05426562cd
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D2k sequence cleanups and gun turret muzzle fix
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2015-03-29 12:42:46 +02:00 |
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Paul Chote
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9b33d7b1e5
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Disable legacy sequence parsing in D2K.
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2015-03-24 18:01:30 +00:00 |
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Paul Chote
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b670673f9f
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Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
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2015-03-03 18:45:45 +00:00 |
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penev92
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6dabec6124
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Add more tileset templates and voice notifications
Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
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2015-01-02 17:23:23 +02:00 |
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Paul Chote
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ef7d198ca8
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Merge pull request #6244 from havok13888/PalaceStarPortBib
Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
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2014-08-24 11:51:52 +12:00 |
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havok13888
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d44e01e232
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Fixed starport and palace
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2014-08-19 18:24:46 -05:00 |
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Matthias Mailänder
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d3fbed8faa
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fix offset for light vehicle factories
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2014-08-15 06:17:58 +02:00 |
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reaperrr
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42acb78aba
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Fixes D2k heavy factory roof displaying below exiting units.
Closes #6236.
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2014-08-13 14:19:21 +02:00 |
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Matthias Mailänder
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56765d5ca2
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remove unneccessary build-top sequences.
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2014-08-03 22:23:49 +12:00 |
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Mustafa Alperen Seki
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6700ac273e
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Fixed Atreides Barracks Make Anim.
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2014-07-23 09:29:57 +03:00 |
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Paul Chote
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ab1ce4554d
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Fix star port and repair depot lights.
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2014-05-23 00:37:21 +12:00 |
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Paul Chote
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475aa93271
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Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
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2014-05-22 23:29:53 +12:00 |
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Matthias Mailänder
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5274776d55
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add the Dune 2000 repair depot active overlay
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2014-05-20 11:48:52 +02:00 |
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Matthias Mailänder
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ddb0d70fd2
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add the starport active animation
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2014-05-20 11:41:41 +02:00 |
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Matthias Mailänder
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ba309a3367
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add spice refinery smoke overlay when harvester docked
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2014-05-14 09:39:45 +02:00 |
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Matthias Mailänder
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eb6d9f6f69
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only show welding overlays when factories are producing
closes #3756
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2014-04-20 15:07:22 +02:00 |
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Matthias Mailänder
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00ca5516fc
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add crane animation to Dune 2000 and Tiberian Sun
closes #3754
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2014-04-19 13:12:32 +02:00 |
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Paul Chote
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4025db45a3
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Fix turret muzzleflash.
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2014-04-05 18:09:20 +13:00 |
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Paul Chote
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15c2930eeb
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Allow turrets to connect to walls in D2K. Fixes #5032.
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2014-04-05 18:09:06 +13:00 |
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Paul Chote
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52e27f036a
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Add buildable concrete and weathering to D2k. Fixes #2249.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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3050cff67c
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Support concrete bibs in D2K.
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2014-03-18 15:28:48 +13:00 |
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Paul Chote
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5b947090f4
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Use the normal extension checking rules for .r8.
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2013-12-01 09:47:49 +13:00 |
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reaperrr
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4ec1edac06
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Sets up muzzle sequences for gun towers.
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2013-08-19 23:05:18 +02:00 |
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Matthias Mailänder
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bf521518af
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cleanup the rubble
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2013-08-17 23:56:12 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0dd73a1289
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welding animations for the corrino heavy factory
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
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add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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8a1e825946
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added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d4364694ab
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spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c71e081afc
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added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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51be8ef6bd
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repair pad animations are not yet supported for overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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a831b8984a
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port map actors to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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03eaf76cd8
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moved the towers to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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