Matthias Mailänder
5641113f6f
Merge pull request #3758 from ScottNZ/crashform
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Crash improvements: closes #3698 and closes #3700
2013-08-29 08:35:58 -07:00
ScottNZ
b654b65d8d
Close game interface before showing crash form and don't show it at all on dedicated servers.
2013-08-29 01:30:29 +12:00
Matthias Mailänder
ba13c1d982
StyleCop clean Map/*.cs files
2013-08-25 14:30:00 +02:00
Matthias Mailänder
503fdc463f
Merge pull request #3684 from pchote/tileset-fixup
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TileSet Refactoring
2013-08-17 01:08:42 -07:00
Paul Chote
5cb79283be
Use uppercase extensions to support case-sensitive filesystems.
2013-08-17 20:01:24 +12:00
Paul Chote
608ca31f6d
Support .r8 tileset artwork.
2013-08-15 19:28:55 +12:00
Paul Chote
f83ad88d2a
Use Manifest.TileSize everywhere.
2013-08-15 17:43:12 +12:00
Paul Chote
5bea8fd4cc
Introduce TileSetRenderer for editor and utility.
2013-08-14 23:08:24 +12:00
Paul Chote
a1dd7cff7b
Support additive blending for D2K explosions.
2013-08-14 17:31:02 +12:00
Paul Chote
acbd692de8
Add native support for the d2k R8 format.
2013-07-16 23:16:09 +12:00
Paul Chote
e8d7624867
Move R8Reader to FileFormats.
2013-07-16 23:02:16 +12:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446
Remove obsolete Stencil Buffer functions.
2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
22e6966c8e
Texture changes:
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* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506
Expose FBOs to engine code.
2013-06-15 19:16:07 +12:00
Paul Chote
af6791d942
Implement hva parser.
2013-06-04 20:25:21 +12:00
Paul Chote
992db08f71
Implement vxl parser.
2013-06-04 20:25:21 +12:00
Paul Chote
656a529249
Support Vertex objects with custom z coordinate.
2013-06-04 20:25:21 +12:00
Paul Chote
f6264eeba4
Expose stencil buffer to render code.
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The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9
Expose depth buffer to render code.
2013-06-04 20:25:21 +12:00
Paul Chote
9566385aac
Add renderer support for additional vec* uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
064938378f
Add renderer support for matrix uniforms.
2013-06-04 20:25:20 +12:00
Paul Chote
edf604e080
Remove BinaryReader from VqaReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6d8df80664
Remove BinaryReader from Dune2ShpReader.
2013-06-01 15:09:36 +12:00
Paul Chote
dd23e9598a
Remove BinaryReader from ShpTSReader.
2013-06-01 15:09:36 +12:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
2d685ab07d
added SHP(TS) support by @katzsmile
2013-05-05 19:19:16 +02:00
Paul Chote
21e8e3a78d
Remove unnecessary duplication between renderers.
2013-03-08 00:07:26 +13:00
Paul Chote
786c3b1f1a
Rename uniform setters to avoid future ambiguity.
2013-03-04 19:06:42 +13:00
Chris Forbes
d57dfd1997
tidy
2011-12-27 21:23:25 +13:00
Chris Forbes
f8122047b6
ShpLoader is no longer IEnumerable
2011-12-27 18:10:52 +13:00
Chris Forbes
d115c6305c
general tidying in ShpReader
2011-12-27 18:02:32 +13:00
Chris Forbes
40029c6688
use string.F() extension method everywhere possible; fix various small issues in error messages
2011-12-13 23:57:23 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
dc8726a6a0
fix multitap for keyboard events, in a way that doesnt break scrolling etc
2011-10-10 13:07:31 +13:00
Curtis S
9fdfca6ee5
Added MultiTap support
2011-10-07 09:54:35 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
a79cc0a0e0
drop unused parameter on IGraphicsDevice.Clear()
2011-08-09 08:51:36 +12:00
Paul Chote
6183621a72
Scale line-width to match zoom.
2011-07-25 22:23:17 +12:00
Chris Forbes
b0ccc58516
remove unused vsync parameter from renderers
2011-07-17 17:55:52 +12:00
Chris Forbes
2ec88a6f64
remove duplicated NextPowerOf2 definition
2011-07-14 20:29:11 +12:00
Chris Forbes
dcd9627c22
fixed #989 : don't do renderer setup in a reflected call.
2011-07-14 20:29:03 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Chris Forbes
5ecc1ebefc
split IGraphicsDevice.{Present,PumpInput}
2011-05-22 22:10:48 +12:00
Chris Forbes
4d6b2c7954
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
Chris Forbes
7923f7d83a
add --shp and --png commands to util
2011-05-02 19:18:27 +12:00
Chris Forbes
7155747337
remove IShader.Commit
2011-04-30 14:29:32 +12:00
Paul Chote
aba14eec23
Squash compiler warnings
2011-04-07 21:26:57 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00