- made trait compatible with actors that have more than one sprite body or enable/disable sprite bodies via conditions
- added check for running attack anim and prevent aim/reload sequences from overriding it
- added caching of whether trait has either aim or reload sequence, to avoid some string.IsNullOrEmpty look-ups every tick
Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload