Curtis Shmyr
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45f5c054d5
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Fix #2070; cannot sell when building is being captured
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2012-04-30 21:37:09 +12:00 |
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Curtis Shmyr
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9185dc65d5
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Initial pbox pax changes
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2012-04-30 21:18:10 +12:00 |
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Chris Forbes
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dbd09ea843
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Add building infiltrated sound to owner of spy on infiltrate
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2012-04-09 10:33:39 +12:00 |
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Chris Forbes
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beb6b01796
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show cashticks for DonateSupplies in spec
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2012-04-06 18:14:58 +12:00 |
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Curtis Shmyr
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bc8c433a72
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Modified Capturable to have a capture time; fixes #2002
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2012-04-06 14:47:04 +12:00 |
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Chris Forbes
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75e32c0573
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don't fetch IFacing unless we actually need it, in Attack
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2012-03-04 11:17:46 +13:00 |
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alzeih
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aa9dd73fe5
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Fix #1236 - Aircraft with full health landing on FIX costs the player money
Note: still allows a plane on full health to land on FIX.
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2011-12-14 00:01:58 +13:00 |
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alzeih
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b508f7c300
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Fix #1269 - Transport Helicopter Loading while in the Air
Note that weight is now checked for cargo (this might break things)
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2011-12-13 12:38:39 +13:00 |
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Chris Forbes
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6cb8ee1f9f
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expose appropriate *Inits, and make them work in editor
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2011-11-06 18:17:13 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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c4256faf18
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preserve cargo across transform
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2011-10-11 14:42:35 +13:00 |
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Chris Forbes
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2bc260c833
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move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
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2011-10-06 23:11:58 +13:00 |
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Chris Forbes
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1776b17205
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fix busted indent in Repair.cs
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2011-10-04 13:17:59 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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776a1aa817
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fix newlines in source files
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2011-09-17 11:26:17 +12:00 |
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Chris Forbes
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9480846250
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remove spurious constructor from MoveAdjacentTo
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2011-09-17 11:24:39 +12:00 |
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Curtis S
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c1f522db63
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Fix #1157: Removed HARV minining from cell in front / using MoveAdjacentTo in logic. Was causing harvesters to get stuck - need to revisit this.
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2011-09-15 20:49:33 -06:00 |
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Chris Forbes
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a3818a6aa2
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fix MoveAdjacentTo so it doesnt suck so much
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2011-09-07 20:43:18 +12:00 |
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Chris Forbes
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dd306c7b7c
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fixed #766 -- minelayers not entering FIX properly
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2011-08-21 22:17:50 +12:00 |
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Chris Forbes
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b95f49d6f3
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remove pointless null checks for owner
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2011-08-21 19:34:45 +12:00 |
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Chris Forbes
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663a323f29
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remove trait lookup spam everywhere for IOccupySpace.
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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89a209ff52
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remove bogus FirstOrDefault + deref in Teleport; just use Trait<>
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2011-08-09 08:51:36 +12:00 |
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Paul Chote
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648979c8ae
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Fix a crash in Demolish
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2011-07-27 13:36:40 +12:00 |
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Paul Chote
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2231940056
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Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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c79f5b5365
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Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
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2011-07-25 22:23:15 +12:00 |
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Paul Chote
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64b88819a9
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Add plumbing to support ownership checks in MobileInfo.CanEnterCell.
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2011-07-14 21:00:50 +12:00 |
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Chris Forbes
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2ab2ee17c1
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remove duplicated HarvestThisTile function from Harvest.cs
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2011-07-14 20:29:11 +12:00 |
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Chris Forbes
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e44b965785
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fixed #999 -- replace order/first[ordefault] with .ClosestTo(point)
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2011-07-14 20:29:07 +12:00 |
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Paul Chote
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3ec5693f69
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Fix repair depot crash
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2011-06-26 16:12:18 +12:00 |
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Lawrence Wang
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de5db51f25
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Fixed #856 - created trait for ammo reload time, set for some aircraft
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2011-06-25 11:54:12 +12:00 |
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Paul Chote
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35a5fc3356
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Work around for #902.
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2011-06-24 00:40:58 +12:00 |
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Chris Forbes
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24586ac056
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fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
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2011-05-30 20:09:22 +12:00 |
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Chris Forbes
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3bbcbf4701
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fix #772 -- GivesBounty uses Actor.GetSellValue
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2011-05-22 20:41:37 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Chris Forbes
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668dfa1f6f
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don't show cashticks when there is no refund
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2011-05-22 19:32:52 +12:00 |
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Chris Forbes
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00e9015671
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fix minelayer going to faraway FIX
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2011-05-02 21:38:16 +12:00 |
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Chris Forbes
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702f787899
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fix entering helicopters
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2011-05-01 15:20:35 +12:00 |
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Chris Forbes
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e829c01ee6
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else after return is silly
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2011-04-22 10:32:47 +12:45 |
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Chris Forbes
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c34d987e4a
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remove a couple of trait lookups
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2011-04-22 10:31:47 +12:45 |
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Paul Chote
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24908b7269
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Split Harvest activity into saner chunks; fix pathfinding.
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2011-04-18 10:47:10 +12:00 |
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Paul Chote
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a0941db61b
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Fix warfactory roof glitch
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2011-04-17 20:02:02 +12:00 |
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Paul Chote
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b2167adf1a
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Kill QueuedActivity
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2011-04-16 15:37:31 +12:00 |
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Paul Chote
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4f83e994d0
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Tidy up Activity.Cancel(), make Tick abstract
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2011-04-16 13:18:22 +12:00 |
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alzeih
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0a67c68c45
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GetTargetQueue -> GetTargets + Exts
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2011-04-16 12:57:55 +12:00 |
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alzeih
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255bac6aff
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QueuedActivity's Insert is broken
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2011-04-16 12:50:13 +12:00 |
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Paul Chote
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8b00e1cfa5
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Remove some bogus duplication in Sell (caused the double-sell bug).
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2011-04-16 11:39:32 +12:00 |
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Paul Chote
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61db3b3965
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Kill HPFraction
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2011-04-12 08:42:13 +12:00 |
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Paul Chote
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715425d821
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Capturable husks for cnc
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2011-04-12 08:42:07 +12:00 |
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Paul Chote
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362170ee67
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Tweak capturing traits
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2011-04-12 08:41:25 +12:00 |
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Paul Chote
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a31ef3d8e2
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Use MakeAnimation activity for make animations
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2011-04-12 08:41:25 +12:00 |
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