Commit Graph

56 Commits

Author SHA1 Message Date
psydev
3058bfbc17 cnc - updated several building hitpoints 2012-05-07 07:42:48 +12:00
psydev
8badbb3d60 Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used. 2012-05-04 16:54:45 +12:00
psydev
0b894d3b31 Make silo first item in support/defense queue. 2012-05-02 08:30:38 +12:00
psydev
3a838a05cd Remove bib from HPAD 2012-05-02 08:29:06 +12:00
psydev
a1082152a4 Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you. 2012-05-01 07:26:06 +12:00
psydev
ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
eabcc51738 Fix gun firing offset (Bug #940). 2011-07-15 21:31:48 +12:00
Paul Chote
dc0c0e744a Production group icons 2011-07-14 20:29:14 +12:00
Paul Chote
32322b1658 Add tooltip descriptions to support powers 2011-07-14 20:29:14 +12:00
Paul Chote
c76811c5e1 Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky. 2011-07-03 01:48:14 +12:00
Paul Chote
c58284d06f Increase ATWR range by 1. Fixes #941 (detection circle not visible). 2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea Reduce SAM Site range. Fixes #954. 2011-06-29 00:05:10 +12:00
Chris Forbes
43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea 2011-06-28 23:11:20 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
b39880a845 SAM site muzzleflash (Fixes #923) 2011-06-25 00:17:49 +12:00
Paul Chote
e79d8133d4 Fix ATWR firing offsets. Add a burst delay. 2011-05-31 20:44:00 +12:00
Paul Chote
489487c96c Fix OBLI fire offset 2011-05-31 20:44:00 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Paul Chote
b0fd954b80 BRIK after AFLD/WEAP 2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c Tweak proc price, footprint 2011-05-22 19:32:52 +12:00
Paul Chote
24908b7269 Split Harvest activity into saner chunks; fix pathfinding. 2011-04-18 10:47:10 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
d05b979e53 Tweak cnc proc cashtick 2011-03-17 22:26:28 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Paul Chote
0dd9a437b8 support power charge bars in cnc 2011-03-13 21:18:39 +13:00
Chris Forbes
43dccb073d support ProductionBar properly in cnc too 2011-03-02 23:22:57 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
0ddcff7ec7 Apply some misc balance stick to cnc 2011-02-04 20:17:58 +13:00
Paul Chote
8002ed0893 (cnc) Support structures don't grant build radius. 2011-02-02 09:22:23 +13:00
Paul Chote
d85411f816 SAM and ATWR require power (#518 and #519). 2011-02-02 09:12:51 +13:00
Paul Chote
5f65d4102b cnc sams rotate to home position before closing, lower ROT to something sane. 2011-01-31 21:17:07 +13:00
Paul Chote
cd5e7409ef First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked. 2011-01-30 23:11:16 +13:00
Paul Chote
9b17bfe697 Fix AFLD production eva (#494). 2011-01-29 13:04:26 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Paul Chote
cc356bcfee Refactoring. 2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Paul Chote
4a47641656 Tweak cnc wall sounds. 2011-01-04 14:34:00 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Chris Forbes
f7b34e1c5e #339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production 2010-12-28 18:27:00 +13:00
Paul Chote
f5bffc4da9 Restore sane timings. 2010-12-07 22:19:58 +13:00
Paul Chote
e52771c367 Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes. 2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Chris Forbes
c177cf9f9a #401 bogus footprint for ATWR fixed 2010-12-03 20:49:43 +13:00
Paul Chote
434ea26950 Fix cloaked units. 2010-11-27 11:28:22 +13:00