psydev
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3058bfbc17
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cnc - updated several building hitpoints
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2012-05-07 07:42:48 +12:00 |
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psydev
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8badbb3d60
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Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used.
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2012-05-04 16:54:45 +12:00 |
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psydev
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0b894d3b31
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Make silo first item in support/defense queue.
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2012-05-02 08:30:38 +12:00 |
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psydev
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3a838a05cd
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Remove bib from HPAD
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2012-05-02 08:29:06 +12:00 |
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psydev
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a1082152a4
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Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
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2012-05-01 07:26:06 +12:00 |
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psydev
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ee7d8659d5
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Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
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2012-04-30 22:14:23 +12:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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Paul Chote
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eba178a427
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Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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996a5407a9
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Use proc tower lights as a fullness indicator (Feature #1035).
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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eabcc51738
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Fix gun firing offset (Bug #940).
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2011-07-15 21:31:48 +12:00 |
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Paul Chote
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dc0c0e744a
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Production group icons
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2011-07-14 20:29:14 +12:00 |
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Paul Chote
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32322b1658
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Add tooltip descriptions to support powers
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2011-07-14 20:29:14 +12:00 |
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Paul Chote
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c76811c5e1
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Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
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2011-07-03 01:48:14 +12:00 |
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Paul Chote
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c58284d06f
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Increase ATWR range by 1. Fixes #941 (detection circle not visible).
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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a7670f10ea
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Reduce SAM Site range. Fixes #954.
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2011-06-29 00:05:10 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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b39880a845
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SAM site muzzleflash (Fixes #923)
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2011-06-25 00:17:49 +12:00 |
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Paul Chote
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e79d8133d4
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Fix ATWR firing offsets. Add a burst delay.
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2011-05-31 20:44:00 +12:00 |
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Paul Chote
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489487c96c
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Fix OBLI fire offset
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2011-05-31 20:44:00 +12:00 |
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Paul Chote
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9b858af2b7
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Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
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2011-05-31 20:44:00 +12:00 |
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Paul Chote
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b0fd954b80
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BRIK after AFLD/WEAP
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2011-05-22 19:32:52 +12:00 |
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Paul Chote
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6f6e1b342c
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Tweak proc price, footprint
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2011-05-22 19:32:52 +12:00 |
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Paul Chote
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24908b7269
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Split Harvest activity into saner chunks; fix pathfinding.
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2011-04-18 10:47:10 +12:00 |
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Paul Chote
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e5506f2455
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Rename RenderWarFactory -> RenderBuildingWarFactory
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2011-04-16 12:05:02 +12:00 |
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Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Paul Chote
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d05b979e53
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Tweak cnc proc cashtick
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2011-03-17 22:26:28 +13:00 |
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Paul Chote
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86e8c3974f
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Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
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2011-03-17 22:26:28 +13:00 |
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Paul Chote
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0dd9a437b8
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support power charge bars in cnc
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2011-03-13 21:18:39 +13:00 |
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Chris Forbes
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43dccb073d
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support ProductionBar properly in cnc too
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2011-03-02 23:22:57 +13:00 |
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Paul Chote
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51138fcdc3
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Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
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2011-02-11 22:25:16 +13:00 |
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Paul Chote
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0ddcff7ec7
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Apply some misc balance stick to cnc
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2011-02-04 20:17:58 +13:00 |
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Paul Chote
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8002ed0893
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(cnc) Support structures don't grant build radius.
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2011-02-02 09:22:23 +13:00 |
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Paul Chote
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d85411f816
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SAM and ATWR require power (#518 and #519).
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2011-02-02 09:12:51 +13:00 |
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Paul Chote
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5f65d4102b
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cnc sams rotate to home position before closing, lower ROT to something sane.
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2011-01-31 21:17:07 +13:00 |
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Paul Chote
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cd5e7409ef
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First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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2011-01-30 23:11:16 +13:00 |
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Paul Chote
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9b17bfe697
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Fix AFLD production eva (#494).
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2011-01-29 13:04:26 +13:00 |
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Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Paul Chote
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cc356bcfee
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Refactoring.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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4a47641656
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Tweak cnc wall sounds.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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de5d9abec3
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Delayed unloading. Remove LocalStorage from proc.
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2011-01-02 15:27:29 +13:00 |
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Chris Forbes
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f7b34e1c5e
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#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
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2010-12-28 18:27:00 +13:00 |
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Paul Chote
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f5bffc4da9
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Restore sane timings.
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2010-12-07 22:19:58 +13:00 |
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Paul Chote
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e52771c367
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Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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76f792bfdf
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New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
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2010-12-07 21:45:03 +13:00 |
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Chris Forbes
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c177cf9f9a
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#401 bogus footprint for ATWR fixed
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2010-12-03 20:49:43 +13:00 |
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Paul Chote
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434ea26950
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Fix cloaked units.
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2010-11-27 11:28:22 +13:00 |
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