Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
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@@ -639,6 +639,7 @@ GUN:
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PrimaryWeapon: TurretGun
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PrimaryLocalOffset: 0,4,0,-2,0
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AutoTarget:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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RenderRangeCircle:
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@@ -678,6 +679,7 @@ SAM:
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PrimaryWeapon: SAMMissile
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WithMuzzleFlash:
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AutoTarget:
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-AutoTargetIgnore:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -706,6 +708,7 @@ GTWR:
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PrimaryOffset: 0,0,0,-6
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PrimaryLocalOffset: 0,-6,0,0,0
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AutoTarget:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 3
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RenderDetectionCircle:
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@@ -746,6 +749,7 @@ ATWR:
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Turreted:
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ROT:255
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AutoTarget:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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