Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.

This commit is contained in:
psydev
2012-04-30 04:14:08 -07:00
committed by Chris Forbes
parent 9f729b0c45
commit a1082152a4

View File

@@ -639,6 +639,7 @@ GUN:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,4,0,-2,0
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
@@ -678,6 +679,7 @@ SAM:
PrimaryWeapon: SAMMissile
WithMuzzleFlash:
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -706,6 +708,7 @@ GTWR:
PrimaryOffset: 0,0,0,-6
PrimaryLocalOffset: 0,-6,0,0,0
AutoTarget:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
RenderDetectionCircle:
@@ -746,6 +749,7 @@ ATWR:
Turreted:
ROT:255
AutoTarget:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:
Range: 6