Paul Chote
ff7b3541f4
Remove obsolete —upgrade-map-v5 and --setings-value commands.
2014-09-21 00:25:53 +12:00
Matthias Mailänder
9ebb9209ad
Merge pull request #6494 from obrakmann/objectives-fine-tuning
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Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Matthias Mailänder
9601f8b833
Merge pull request #6511 from steelphase-forks/bleed
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Creation of Mods.Common.
2014-09-20 14:05:58 +02:00
obrakmann
6e349d3052
Merge pull request #6510 from pchote/fix-inaccuracy-crash
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Move inaccuracy modifier queries outside the projectile ctors.
2014-09-20 12:24:57 +02:00
Paul Chote
caecf2d82a
Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449 .
2014-09-20 21:43:00 +12:00
Paul Chote
5fb2475b3c
Merge pull request #6505 from abcdefg30/beaconfix
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Remove beacons when the badgers get shot down
2014-09-20 21:20:35 +12:00
Oliver Brakmann
1db6388bd4
Update existing maps
2014-09-20 10:42:40 +02:00
Oliver Brakmann
6f538e0180
Add more functions for objectives management to Lua API
2014-09-20 10:42:40 +02:00
abcdefg30
4f0b18a3dc
Remove beacons when the badgers get shot down
2014-09-20 09:32:42 +02:00
Matthias Mailänder
f5a1122c6d
Merge pull request #6513 from steelphase-forks/windows-dll-update
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Fixes #6508
2014-09-20 09:24:45 +02:00
steelphase
35b7493641
Update third party Windows DLLs
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http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
2014-09-19 22:29:10 -04:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
83dd4db909
Merge pull request #6506 from abcdefg30/beaconcancel
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Allow canceling beacons with right click
2014-09-20 08:34:12 +12:00
abcdefg30
c34719e597
Allow canceling beacons with right click
2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27
Prevent already failed objectives from being marked as completed
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The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.
Consider a case where a player is supposed to capture, but not destroy,
a building. He captures it, the objective is complete. However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00
Paul Chote
6c399e50a8
Merge pull request #6492 from LipkeGu/patch-7
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 22:09:28 +12:00
LipkeGu
181f9cdea4
Added me to Thanks list :)
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 11:50:54 +02:00
Paul Chote
3b5751b181
Merge pull request #6467 from Mailaender/zeus-miss-unscale
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Fixed a glitch at the tech center on map Zeus
2014-09-18 21:17:14 +12:00
Paul Chote
bd682ceebc
Merge pull request #6489 from LipkeGu/patch-5
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Added return values for "Timeout" and "DNS" Errors
2014-09-18 21:09:28 +12:00
Paul Chote
09fb31721d
Merge pull request #6490 from LipkeGu/patch-6
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[TS] Fix Shroud revealing on Structures (PROC, GALIGHT)
2014-09-18 21:07:12 +12:00
Paul Chote
dbba609cba
Merge pull request #6487 from reaperrr/td-explo-cleanup
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Removed obsolete legacy explosion sequences from TD mod
2014-09-18 21:03:17 +12:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
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- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
LipkeGu
06f852070c
Added return values for "Timeout" and "DNS" Errors
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Added Return value for:
- WebExceptionStatus.NameResolutionFailure : "DNS lookup failed"
- case WebExceptionStatus.Timeout: "Connection timeout"
2014-09-18 00:07:11 +02:00
Chris Forbes
6ca6588798
Merge pull request #6471 from reaperrr/missile-lockon
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Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00
reaperrr
e9d3397abd
Removes obsolete legacy explosion sequences from TD mod.
2014-09-17 23:03:06 +02:00
Matthias Mailänder
843c139edd
Merge pull request #6485 from LipkeGu/patch-3
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Use the current selected terrain Palette from the selected Map.
2014-09-17 22:27:29 +02:00
LipkeGu
b956759480
Use the current selected terrain Palette from the selected Map.
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Use the current selected terrain Palette from the defined Tileset in the Map.
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00
Matthias Mailänder
52610ab1d5
Merge pull request #6482 from LipkeGu/patch-1
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Assign Audio files to the "NoBuild", "DisablePower", "EnablePower" and "ReinforcementsArrived" events
2014-09-17 21:35:27 +02:00
LipkeGu
51d0d7c3b5
Update notifications.yaml
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Assigned Audio files to Sound-Notification event:
- 00-i232 (Building offline) to DisablePower
- 00-i230 (Building online) to EnablePower
Assigned Audio files to Speech-Notification event:
- 00-i064 (cannot comply, building in progress) to NoBuild:
- 00-i038 (Reinforcements have arrived) to ReinforcementsArrived:
2014-09-17 20:22:03 +02:00
reaperrr
3c6dc5650e
Merge pull request #6462 from Mailaender/ts-silo
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Added all the Tiberian Sun silo sequences
2014-09-17 19:29:29 +02:00
obrakmann
cbf4203525
Merge pull request #6479 from reaperrr/visc-death-fix
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Disabled WithDeathAnimation for TS visceroids
2014-09-17 17:47:58 +02:00
obrakmann
b4beb0ff54
Merge pull request #6474 from jonathanmiles/fix-stealth-tank-cloak
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Fix for stealth tanks needing cloak upgrade
2014-09-17 17:27:57 +02:00
reaperrr
5703539acd
Disable WithDeathAnimation for TS visceroids.
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Fixes #6476 .
2014-09-17 12:57:59 +02:00
reaperrr
3276db5f92
Use new missile features on TS Bazooka.
2014-09-16 16:14:15 +02:00
reaperrr
eb732572ba
If we cache world anyway, might as well use it everywhere.
2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6
Adds LockOnProbability to missiles.
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Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
jonathanmiles
b51df8a93c
Fix for stealth tanks needing cloak upgrade
2014-09-15 22:52:26 +01:00
Matthias Mailänder
14709135d4
fix a syntax error
2014-09-14 17:05:39 +02:00
Matthias Mailänder
0e00bbe6e7
fix a bib rendering problem due to manual sprite scaling
2014-09-14 17:05:05 +02:00
Matthias Mailänder
01f83b8d4a
Merge pull request #6463 from MatthijsBenschop/Apollo-map-tiles-fix
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Tile misplacement in zeus and apollo map.
2014-09-14 16:59:21 +02:00
Matthias Mailänder
d4a3a3f97f
setup all the silo sequences
2014-09-14 15:38:46 +02:00
Matthijs Benschop
fdc0f23bab
Tile misplacement in zeus and apollo map.
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Fixes #6443
2014-09-14 15:24:07 +02:00
Matthias Mailänder
6de603bc42
Merge pull request #6342 from Phrohdoh/TibSunAI
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TS TestAI and more.
2014-09-14 15:23:15 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
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Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
Matthias Mailänder
204d9b0450
Merge pull request #6459 from reaperrr/ima-aud-style
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Renamed AdpcmLoader to ImaAdpcmLoader
2014-09-14 14:12:07 +02:00
reaperrr
7589e010c3
Back-port some style fixes from ImaAdpcmLoader to AudLoader.
2014-09-14 13:32:37 +02:00
reaperrr
fec5eb178c
Rename Adpcm to ImaAdpcm everywhere.
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To avoid confusion with Microsoft ADPCM and other ADPCMs.
2014-09-14 13:27:46 +02:00
Matthias Mailänder
bf02d60e30
Merge pull request #6283 from reaperrr/sprite-barrel
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Adds WithBarrel trait
2014-09-14 12:54:09 +02:00
Matthias Mailänder
c7c816f22e
Merge pull request #6455 from reaperrr/blocksbullets
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Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
reaperrr
e8b9397e1a
Update Bullet & Missile descriptions for Wall->BlocksBullets
2014-09-14 11:53:26 +02:00