Commit Graph

241 Commits

Author SHA1 Message Date
Paul Chote
739f437c18 Fix blocked cursor for queued undeploy orders. 2019-06-25 01:15:10 +02:00
Paul Chote
a8b7fcaf87 Fix undeploy orders always being queued. 2019-06-15 09:49:23 +02:00
Paul Chote
b59ae476e4 Add PlaceBuildingVariant trait. 2019-06-10 11:46:32 +02:00
Paul Chote
ebf2ce32c0 Make sure braces for multi-line statements are on their own lines. 2019-06-08 19:26:53 +02:00
Paul Chote
674155a8dd Move ctor initializers to their own line. 2019-06-08 18:44:50 +02:00
Paul Chote
ebe37a44ad Require force move for all undeploy-triggering orders. 2019-06-08 02:09:30 +02:00
Paul Chote
5d886b79f1 Remove AlternateTransportsMode.
This conflicts with undeploy orders and has been largely
superseded by queued enter orders.
2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575 Add TransformsInto* traits to trigger construction yard undeploy. 2019-06-08 02:09:30 +02:00
reaperrr
8589e26dc2 Resolve rally point target on first run. 2019-06-07 22:18:33 +01:00
reaperrr
4f8f8cfb9d Merge HeliFly into Fly 2019-06-07 22:18:33 +01:00
Paul Chote
6723306bb4 Remove Enum.HasFlag from building preview generation. 2019-05-31 15:44:09 +02:00
Paul Chote
697935f931 Display yellow footprint for cells that trigger damage in D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311 Split IPlaceBuildingPreviewGeneratorInfo from PBOG. 2019-05-31 15:44:09 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
Mustafa Alperen Seki
feeae74455 Add INotifyResourceDumped Interface 2019-05-22 19:41:21 +02:00
Zimmermann Gyula
1e99075c70 Implement RefineryResourceMultiplier. 2019-05-22 19:41:21 +02:00
tovl
bc7516989e Rework harvester unblock and idle behavior. 2019-04-04 19:22:25 +02:00
tovl
307a87cd9e harvester Deliver order works with queues 2019-04-04 19:22:25 +02:00
tovl
8191a6566b Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
d91d96a2e3 Remove Order.TargetLocation from building code. 2019-03-04 18:08:42 +00:00
portablestew
a49287cc97 Possible fix for #14102: Consider airfield available if already reserved for the same actor 2019-02-15 13:59:53 +01:00
Paul Chote
a2e35144a7 Fix gate animations. 2019-01-27 21:37:55 +01:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
f6768fe624 Remove legacy editor actor properties plumbing. 2018-12-08 22:53:13 +01:00
Paul Chote
5f2cc5981d Remove unused IExplodeModifier from Refinery. 2018-11-22 22:16:56 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
abcdefg30
f968b169ad Fix PrimaryBuilding changing the status of and from disabled queues 2018-11-03 17:30:05 +01:00
Paul Chote
47a470e945 Remove legacy Building plumbing. 2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa Reimplement demolition lock using conditions. 2018-11-03 15:09:14 +01:00
Paul Chote
7e67ce0139 Pass CaptureTypes through the INotifyCapture interface.
Also make it require explicit implementation.
2018-11-03 14:47:22 +01:00
Mustafa Alperen Seki
faa35946b8 Make Exit Conditional 2018-10-08 22:00:39 +01:00
Paul Chote
de8fa56461 Remove obsolete building lock check from BaseProvider. 2018-10-07 18:46:21 +02:00
Paul Chote
3b16938ae5 Remove legacy building.Locked and building.BuildComplete from Gate. 2018-10-07 18:23:03 +02:00
Andre Mohren
640078a2b1 Refactored Health usage to IHealth. 2018-09-29 18:12:40 +02:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Andre Mohren
091f660dc7 Extracted Repairing notification to RepairableBuilding. 2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317 PrimaryBuilding notification now optional. 2018-09-24 22:43:14 +02:00
reaperrr
46cee82027 Move RepairsUnits out of Building folder 2018-08-12 14:36:59 +01:00
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00
Andre Mohren
b86355cda6 Made MapBuildRadius optional for traits who do not require it. 2018-07-25 22:35:46 +01:00
Zimmermann Gyula
d9786dcf72 Normalize the line-endings on RepairableBuilding. 2018-06-17 16:13:16 +02:00
Andre Mohren
fc82c24e1f FreeActor now supports to be triggered by condition. 2018-06-16 14:47:45 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
Paul Chote
218914458f Document RepairableBuilding fields. 2018-06-02 18:12:08 +02:00
GSonderling
bf4dbd9b80 Added checks to make sure cash can't be < 0. 2018-05-07 19:47:41 +02:00
abcdefg30
917fd2103f Use ShakeOnDeath instead of the hardcoded shaking for bridges 2018-05-06 04:51:03 +02:00
reaperrr
3c34330925 Skip check for ITemporaryBlocker entirely if rules don't contain any temporary blockers
This benefits all mods without temporary blockers like gates or energy walls.
2018-05-04 19:40:18 +02:00