Paul Chote
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3b2b093e0e
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Use original RA and TD footprint artwork.
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2019-05-31 15:44:09 +02:00 |
|
Paul Chote
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64afe4cfde
|
Display (attack|assault)move-blocked cursor outside map bounds.
This makes them consistent with the regular move order.
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2017-09-30 14:33:40 +02:00 |
|
Paul Chote
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d588854cc5
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Add assault move to TD.
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2017-09-11 19:08:33 +02:00 |
|
reaperrr
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6945ae1747
|
Rename tdtruk to truck
|
2017-08-07 11:01:21 +02:00 |
|
andrew
|
ce671a2737
|
TD Supply Truck
|
2017-07-16 11:07:35 +01:00 |
|
Mustafa Alperen Seki
|
4f0e317371
|
Add Nooze's 1 Tile Cliffs to TD
|
2017-03-13 17:20:05 +02:00 |
|
HenrytheSlav
|
68bbe1769d
|
bridge_art_fix
|
2016-03-24 00:05:47 +01:00 |
|
Zimmermann Gyula
|
02010a6dd2
|
Add art for medkit decoration to TD.
|
2016-02-03 22:13:20 +01:00 |
|
Zimmermann Gyula
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e69fcd385b
|
Add art for HazMat decoration to TD
|
2016-01-31 17:10:46 +01:00 |
|
reaperrr
|
82806d90bd
|
Re-compress SHPs in cnc bits folder with shapeset
|
2016-01-14 20:09:16 +01:00 |
|
reaperrr
|
88430f3a33
|
Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
|
2015-11-17 21:09:29 +01:00 |
|
reaperrr
|
3049fa07e0
|
Remove cursor.pal from TD bits
|
2015-09-30 01:56:11 +02:00 |
|
clemty
|
bc13ae7ff0
|
Add missing desert tiles (work originally by psydev)
|
2015-09-06 12:39:19 +02:00 |
|
Matthias Mailänder
|
34a228406f
|
fix shadow on frame 25
via http://cnc-comm.com/community/index.php?topic=4069.0
|
2015-08-03 16:44:35 +02:00 |
|
reaperrr
|
f7c69b4801
|
Split radar dish from Nod airfield and make it an idle overlay
|
2015-05-08 02:59:07 +02:00 |
|
reaperrr
|
d441d9bd6e
|
Converted rank and levelup art to cnc palette
|
2015-05-08 02:59:06 +02:00 |
|
reaperrr
|
365e7a9584
|
Fix blue tiberium not appearing in legacy editor (TD)
|
2015-04-28 16:20:08 +02:00 |
|
reaperrr
|
9bca5f5131
|
Fix RenderGunboat wake animation
|
2014-10-17 19:15:04 +02:00 |
|
s1ww
|
c2e08922f5
|
Normalizing CashTicks AUD for TD
|
2014-09-30 07:20:17 +02:00 |
|
reaperrr
|
1b19ac09aa
|
Adds "Civilian building captured" notification to TD.
|
2014-09-13 18:35:49 +02:00 |
|
reaperrr
|
2a15dc313b
|
Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size.
|
2014-07-19 22:56:55 +02:00 |
|
Paul Chote
|
dbfd1eaaa3
|
Merge pull request #5808 from reaperrr/td-bluetib
Replaces glitchy blue tiberium art with TS-style remapable tiberium art
|
2014-07-05 18:34:18 +12:00 |
|
reaperrr
|
739865062a
|
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
|
2014-07-03 22:28:36 +02:00 |
|
reaperrr
|
9e8c7ee145
|
Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).
Remove obsolete splitblue art.
|
2014-07-03 22:17:01 +02:00 |
|
Paul Chote
|
8f046c7c5a
|
Support split sprites for fog/shroud.
|
2014-06-27 22:28:33 +12:00 |
|
reaperrr
|
775f707e03
|
Made TD jungle terrain slightly less blueish.
|
2014-06-21 19:13:31 +02:00 |
|
Matthias Mailänder
|
52e2b83069
|
add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
|
2014-06-21 19:13:31 +02:00 |
|
Kanar
|
bf47543a0a
|
Adds/reworks some minibibs
|
2014-06-07 09:24:08 +02:00 |
|
Paul Chote
|
e1501d5b7c
|
Add clock overlay to support power beacons.
|
2014-05-31 18:41:02 +12:00 |
|
Paul Chote
|
d252d1cf18
|
Merge pull request #5366 from Mailaender/rpmlint-duplicates
Removed duplicates identified by RPMlint
|
2014-05-23 00:56:01 +12:00 |
|
reaperrr
|
a8cf41dba3
|
Compressed/re-compressed cnc mod shps.
|
2014-05-21 22:35:03 +02:00 |
|
Matthias Mailänder
|
4dda29a138
|
removed duplicates identified by rpmlint
|
2014-05-20 07:18:47 +02:00 |
|
reaperrr
|
98e48ae991
|
Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
|
2014-05-14 15:24:06 +02:00 |
|
Paul Chote
|
70c2156325
|
Fix mobile SAM icon override. Fixes #5004.
|
2014-04-04 02:30:15 +13:00 |
|
Kanar
|
fc2d0510d8
|
Adds minibibs for bibless buildings in RA and C&C.
|
2014-03-25 13:23:05 +01:00 |
|
Paul Chote
|
725f690aaa
|
Add posters for TD airstrike and nuke.
|
2014-03-20 22:13:11 +13:00 |
|
Paul Chote
|
b28ba09728
|
Remove TD dependency on the RA cursors.
|
2014-03-12 23:50:07 +13:00 |
|
Paul Chote
|
059ba575ee
|
Add a new attackoutsiderange cursor to TD.
|
2014-03-12 23:50:07 +13:00 |
|
Paul Chote
|
cf75240c7e
|
Add new TD goldwrench / capture cursors.
|
2014-03-12 23:50:07 +13:00 |
|
Paul Chote
|
865f6ed0d5
|
Add a new TD guard cursor.
|
2014-03-12 23:50:07 +13:00 |
|
Paul Chote
|
b5b3043811
|
Add a new TD AttackMove cursor.
|
2014-03-12 23:50:07 +13:00 |
|
Matthias Mailänder
|
ca2f68ab32
|
removed demo.mix
|
2014-02-28 19:41:51 +01:00 |
|
Matthias Mailänder
|
666f9b4e47
|
added an icon for the hovercraft
|
2014-02-22 12:41:20 +01:00 |
|
Curtis Shmyr
|
8ada3d34ec
|
Initial support for individual unit upgrade crates
|
2013-12-29 19:10:50 -07:00 |
|
reaperrr
|
119cfbd671
|
Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'.
|
2013-12-28 14:15:54 +01:00 |
|
Paul Chote
|
d4ab156352
|
Fix C&C crate artwork.
|
2013-12-19 09:21:52 +13:00 |
|
Paul Chote
|
e9e2e353f7
|
Change crate graphics for christmas. Closes #4296.
|
2013-12-15 18:16:15 +13:00 |
|
Paul Chote
|
4d70996012
|
New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
|
2013-12-11 20:51:49 +13:00 |
|
Paul Chote
|
db49fe8c22
|
Use the original flame and chem muzzle flashes.
|
2013-11-07 17:38:14 +13:00 |
|
Matthias Mailänder
|
cc94ea14ff
|
clean up the cnc bits
|
2013-11-05 08:01:20 +01:00 |
|