Files
OpenRA/OpenRA.Game/GameRules/Rules.cs
2010-04-02 16:45:41 +13:00

65 lines
2.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
namespace OpenRA
{
public static class Rules
{
public static IniFile AllRules;
public static TechTree TechTree;
public static Dictionary<string, ActorInfo> Info;
public static Dictionary<string, WeaponInfo> Weapons;
public static Dictionary<string, VoiceInfo> Voices;
public static Dictionary<TerrainType, TerrainCost> TerrainTypes;
public static void LoadRules(string map, Manifest m)
{
var legacyRules = m.LegacyRules.Reverse().ToList();
legacyRules.Insert(0, map);
AllRules = new IniFile(legacyRules.Select(a => FileSystem.Open(a)).ToArray());
Log.Write("Using rules files: ");
foreach (var y in m.Rules)
Log.Write(" -- {0}", y);
Info = LoadYamlRules(m.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
Weapons = LoadYamlRules(m.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
Voices = LoadYamlRules(m.Voices, (k, _) => new VoiceInfo(k.Value));
TerrainTypes = LoadYamlRules(m.Terrain, (k, _) => new TerrainCost(k.Value))
.ToDictionary(kv => (TerrainType)Enum.Parse(typeof(TerrainType), kv.Key, true), kv => kv.Value);
TechTree = new TechTree();
}
static Dictionary<string, T> LoadYamlRules<T>(string[] files, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
{
var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
}
}
}