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0596b08f2c12b3d006916cf69313d0fce41ab05f
OpenRA
/
OpenRA.Game
/
GameRules
History
Chris Forbes
0596b08f2c
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
..
ActorInfo.cs
load ALL the weaponinfo properly
2010-04-02 16:44:40 +13:00
Footprint.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Rules.cs
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
TechTree.cs
reduce batch count a LOT; build palette order is now explicit
2010-03-27 09:52:02 +13:00
TerrainCost.cs
rules-based terrain cost, part 1
2010-04-02 16:45:41 +13:00
UserSettings.cs
settings menu w/ working debug options
2010-03-23 07:39:52 +13:00
VoiceInfo.cs
much simpler rules loader
2010-04-02 16:45:03 +13:00
WeaponInfo.cs
upgraded cnc to use the new weaponmodel
2010-04-02 16:45:40 +13:00