Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithMoveAnimation.cs

63 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class WithMoveAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>, Requires<IMoveInfo>
{
[Desc("Displayed while moving.")]
[SequenceReference] public readonly string MoveSequence = "move";
[Desc("Which sprite body to modify.")]
public readonly string Body = "body";
public override object Create(ActorInitializer init) { return new WithMoveAnimation(init, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var matches = ai.TraitInfos<WithSpriteBodyInfo>().Count(w => w.Name == Body);
if (matches != 1)
throw new YamlException("WithMoveAnimation needs exactly one sprite body with matching name.");
base.RulesetLoaded(rules, ai);
}
}
public class WithMoveAnimation : ConditionalTrait<WithMoveAnimationInfo>, ITick
{
readonly IMove movement;
readonly WithSpriteBody wsb;
public WithMoveAnimation(ActorInitializer init, WithMoveAnimationInfo info)
: base(info)
{
movement = init.Self.Trait<IMove>();
wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
}
void ITick.Tick(Actor self)
{
if (IsTraitDisabled || wsb.IsTraitDisabled)
return;
var isMoving = movement.IsMoving && !self.IsDead;
if (isMoving ^ (wsb.DefaultAnimation.CurrentSequence.Name != Info.MoveSequence))
return;
wsb.DefaultAnimation.ReplaceAnim(isMoving ? Info.MoveSequence : wsb.Info.Sequence);
}
}
}