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0a0b136b80e4d02caa0ea5231ab52792e855ae84
OpenRA/mods/cnc/rules
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psydev 0a0b136b80 See ground beneath A-10 airstrike's flightpath
2012-05-02 08:27:26 +12:00
..
aircraft.yaml
See ground beneath A-10 airstrike's flightpath
2012-05-02 08:27:26 +12:00
civilian-desert.yaml
Add two missing desert buildings
2011-07-27 16:57:12 +12:00
civilian.yaml
Define desert variants of civilian buildings as real actors instead of visual hacks.
2011-07-27 13:36:48 +12:00
defaults.yaml
cnc: various balance changes, part 2
2012-04-30 22:07:48 +12:00
husks.yaml
Fix stnk husk (Fixes #985).
2011-07-01 23:22:07 +12:00
infantry.yaml
Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
2012-04-30 22:15:21 +12:00
ships.yaml
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
structures.yaml
Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
2012-05-01 07:26:06 +12:00
system.yaml
cnc: change AI to not be totally useless
2012-04-29 10:56:47 +12:00
tech.yaml
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
trees.yaml
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
vehicles.yaml
Harvester armor heavy
2012-04-30 21:35:35 +12:00
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