- Add InitialProductionDelay - Different attacksDelays for early game and late game - Adjust T3 unit production for selected missions - Implement InitialAttackDelay, TimeBetweenAttacks - Implement routines for idle units - Emergency mode - Airstrike rework
513 lines
9.9 KiB
YAML
513 lines
9.9 KiB
YAML
Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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GameOverDelay: 3000
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Shroud:
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FogCheckboxVisible: False
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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ExploredMapCheckboxVisible: False
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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PlayerResources:
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DefaultCashDropdownVisible: False
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DefaultCashDropdownLocked: True
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LobbyPrerequisiteCheckbox@AUTOCONCRETE:
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Enabled: False
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Locked: True
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Visible: False
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DeveloperMode:
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CheckboxVisible: False
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CheckboxEnabled: true
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ModularBot@CampaignAI:
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Name: bot-campaign-ai.name
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Type: campaign
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GrantConditionOnBotOwner@campaign:
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Condition: campaign-ai
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Bots: campaign
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ProvidesPrerequisite@autoConcreteForBots:
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Prerequisite: global-auto-concrete
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RequiresCondition: campaign-ai
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World:
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-CrateSpawner:
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-SpawnStartingUnits:
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-MapStartingLocations:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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ActorSpawnManager:
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Minimum: 0
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Maximum: 1
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InitialDelay: 5000
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MapCreeps:
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CheckboxVisible: False
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CheckboxLocked: True
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CheckboxEnabled: True
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MapBuildRadius:
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AllyBuildRadiusCheckboxVisible: False
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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BuildRadiusCheckboxVisible: False
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BuildRadiusCheckboxLocked: True
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BuildRadiusCheckboxEnabled: True
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MapOptions:
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ShortGameCheckboxVisible: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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TechLevelDropdownVisible: False
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TechLevelDropdownLocked: True
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TimeLimitManager:
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TimeLimitDropdownVisible: False
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^AutoTargetGroundAssaultMove:
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GrantConditionOnBotOwner@BOTOWNER:
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Bots: campaign
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^AutoTargetAllAssaultMove:
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GrantConditionOnBotOwner@BOTOWNER:
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Bots: campaign
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sandworm:
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Sandworm:
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ChanceToDisappear: 40
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sandworm.script:
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Inherits: sandworm
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Sandworm:
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ChanceToDisappear: 50
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RenderSprites:
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Image: sandworm
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ScriptTags:
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WithMakeAnimation:
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Sequence: mouth
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Condition: eating
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Mobile:
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PauseOnCondition: eating
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AmbientSound:
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RequiresCondition: !attacking && !eating
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AmbientSound@make:
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RequiresCondition: eating
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SoundFiles: WORM.WAV
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harvester:
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-MustBeDestroyed:
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silo:
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-MustBeDestroyed:
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saboteur:
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ExternalCondition@script:
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Condition: triggered
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crate:
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Crate:
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Duration: 0
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ScriptTriggers:
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-HideMapCrateAction:
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-RevealMapCrateAction:
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crate_explosion:
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Crate:
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ScriptTriggers:
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QuantizeFacingsFromSequence:
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RenderSprites:
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Palette: effect
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WithCrateBody:
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MapEditorData:
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Categories: Debris
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Interactable:
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Bounds: 640, 640
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ExplodeCrateAction:
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Weapon: CrateExplosion
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SelectionShares: 100
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crate_reveal:
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Crate:
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ScriptTriggers:
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QuantizeFacingsFromSequence:
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RenderSprites:
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Palette: effect
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WithCrateBody:
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MapEditorData:
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Categories: Debris
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Interactable:
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Bounds: 640, 640
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RevealMapCrateAction:
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SelectionShares: 100
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Sequence: reveal-map
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Sound: SONIC3.WAV
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crate_script:
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ScriptTriggers:
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Crate:
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QuantizeFacingsFromSequence:
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RenderSprites:
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Palette: effect
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WithCrateBody:
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MapEditorData:
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Categories: Debris
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Interactable:
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Bounds: 640, 640
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GrantExternalConditionCrateAction:
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SelectionShares: 100
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Sequence: reveal-map
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Sound: MULTI1.WAV
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Condition: activator
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Duration: 500
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vision_provider:
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Interactable:
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Immobile:
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OccupiesSpace: false
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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ExternalCondition:
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Condition: activate
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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RequiresCondition: activate
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debris.small:
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Inherits: ^SpriteActor
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Immobile:
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OccupiesSpace: false
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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ThrowsParticle@debris01:
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Anim: tankdebris01
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ThrowsParticle@debris02:
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Anim: tankdebris02
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Offset: 256,128,0
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ThrowsParticle@debris03:
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Anim: tankdebris03
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ThrowsParticle@debris04:
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Anim: tankdebris04
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debris.large:
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Inherits: debris.small
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RenderSprites:
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Image: debris.small
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ThrowsParticle@debris01:
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MaxThrowRange: 1c0
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ThrowsParticle@debris02:
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Offset: 256,128,0
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MaxThrowRange: 1c0
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ThrowsParticle@debris03:
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MaxThrowRange: 1c0
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ThrowsParticle@debris04:
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MaxThrowRange: 1c0
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ThrowsParticle@debris05:
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Anim: tankdebris01
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Offset: -512,480,0
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MaxThrowRange: 1c0
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ThrowsParticle@debris06:
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Anim: tankdebris02
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Offset: 236,128,250
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ThrowsParticle@debris07:
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Anim: tankdebris03
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Offset: 756,312,512
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ThrowsParticle@debris08:
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Anim: tankdebris04
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Offset: 0,512,326
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MapEditorData:
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Categories: Debris
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^Debris:
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 10000
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Armor:
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Type: light
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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Type: Circle
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Radius: 1024
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MapEditorData:
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Categories: Debris
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Husk:
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Targetable:
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TargetTypes: Ground, Vehicle, Husk
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RequiresForceFire: true
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carryall.debris:
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Inherits@1: ^Debris
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Interactable:
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Bounds: 1024, 1024, 0, 0
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WithIdleOverlay@1:
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Sequence: 1
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WithIdleOverlay@2:
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Sequence: 2
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WithIdleOverlay@3:
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Sequence: 3
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Husk:
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Locomotor: tank
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FloatingSpriteEmitter@SMOKE:
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Image: smoke3
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Lifetime: 10, 20
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Speed: 7
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Gravity: 50
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SpawnFrequency: 2, 10
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RandomFacing: true
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RandomRate: 4
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Offset: 0, 0, 200
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TurnRate: 3
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Duration: -1
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SpawnActorOnDeath:
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Actor: crate
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OwnerType: InternalName
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SpawnActorOnDeath@debris1:
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Actor: debris.large
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OwnerType: InternalName
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frigate.debris:
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Inherits@1: ^Debris
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Inherits@2: ^ExistsInWorld
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WithIdleOverlay@1:
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Sequence: 1
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WithIdleOverlay@2:
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Sequence: 2
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WithIdleOverlay@3:
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Sequence: 3
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Interactable:
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Bounds: 2048, 2048
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-WithFacingSpriteBody:
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-Husk:
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WithSpriteBody:
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CombatDebugOverlay:
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Targetable:
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TargetTypes: Ground, C4, Structure
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RequiresForceFire: false
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Building:
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Footprint: _X XX
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Dimensions: 2,2
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LocalCenterOffset: 0,0,0
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 1024
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FloatingSpriteEmitter@SMOKE:
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Image: smoke3
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Lifetime: 10, 20
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Speed: 7
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Gravity: 50
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Offset: -128,512,200
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SpawnFrequency: 2, 10
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RandomFacing: true
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RandomRate: 4
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TurnRate: 3
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Duration: -1
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SpawnActorOnDeath:
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Actor: crate
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OwnerType: InternalName
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Offset: 0,1
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SpawnActorOnDeath@1:
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Actor: crate
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OwnerType: InternalName
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Offset: 1,1
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SpawnActorOnDeath@debris:
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Actor: debris.small
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OwnerType: InternalName
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Offset: 0,1
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SpawnActorOnDeath@debris1:
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Actor: debris.large
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OwnerType: InternalName
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Offset: 1,1
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harvester.debris:
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Inherits@1: ^Debris
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Interactable:
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Transforms:
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IntoActor: sandworm.script
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FloatingSpriteEmitter@SMOKE:
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Image: smoke3
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Lifetime: 10, 20
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Speed: 7
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Gravity: 50
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SpawnFrequency: 2, 10
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RandomFacing: true
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RandomRate: 4
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Offset: 0, 0, 200
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TurnRate: 3
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Duration: -1
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SpawnActorOnDeath:
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Actor: crate
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OwnerType: InternalName
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SpawnActorOnDeath@1:
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Actor: debris.small
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OwnerType: InternalName
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combat_tank_a.debris:
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Inherits: combat_tank_a.husk
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RenderSprites:
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Image: combat_tank_a.husk
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ThrowsParticle@turret:
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Anim: turret
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TurnSpeed: 150
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MaxThrowRange: 512
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WithColoredOverlay@husk:
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Color: 00000040
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-FloatingSpriteEmitter@SMOKE:
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-WithIdleOverlay@Burns:
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-GrantRandomCondition:
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-ChangesHealth:
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MapEditorData:
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Categories: Debris
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Transforms:
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IntoActor: sandworm.script
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SpawnActorOnDeath:
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Actor: crate
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OwnerType: InternalName
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SpawnActorOnDeath@1:
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Actor: debris.small
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OwnerType: InternalName
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combat_tank_h.debris:
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Inherits: combat_tank_h.husk
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RenderSprites:
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Image: combat_tank_h.husk
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ThrowsParticle@turret:
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Anim: turret
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TurnSpeed: 150
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MaxThrowRange: 512
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WithColoredOverlay@husk:
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Color: 00000040
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Transforms:
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IntoActor: sandworm.script
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MapEditorData:
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Categories: Debris
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-FloatingSpriteEmitter@SMOKE:
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-WithIdleOverlay@Burns:
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-GrantRandomCondition:
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-ChangesHealth:
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-HiddenUnderFog:
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FloatingSpriteEmitter@SMOKE:
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Image: smoke3
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Lifetime: 10, 20
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Speed: 7
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Gravity: 50
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SpawnFrequency: 20, 50
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RandomFacing: true
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RandomRate: 7
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Offset: 0, 0, 200
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TurnRate: 3
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Duration: -1
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SpawnActorOnDeath:
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Actor: crate
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OwnerType: InternalName
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SpawnActorOnDeath@1:
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Actor: debris.small
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OwnerType: InternalName
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combat_tank_o.debris:
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Inherits: combat_tank_o.husk
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RenderSprites:
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Image: combat_tank_o.husk
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ThrowsParticle@turret:
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Anim: turret
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TurnSpeed: 150
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MaxThrowRange: 512
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|
-WithColoredOverlay@husk:
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|
Transforms:
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IntoActor: sandworm.script
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|
MapEditorData:
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Categories: Debris
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|
-FloatingSpriteEmitter@SMOKE:
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-WithIdleOverlay@Burns:
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-GrantRandomCondition:
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-ChangesHealth:
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-HiddenUnderFog:
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|
SpawnActorOnDeath:
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Actor: crate
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OwnerType: InternalName
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SpawnActorOnDeath@1:
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Actor: debris.small
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OwnerType: InternalName
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|
FloatingSpriteEmitter@SMOKE:
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Image: smoke3
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Lifetime: 10, 20
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Speed: 7
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|
Gravity: 50
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|
SpawnFrequency: 20, 50
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RandomFacing: true
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RandomRate: 7
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Offset: 0, 0, 200
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TurnRate: 3
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Duration: -1
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siege_tank.debris:
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Inherits: siege_tank.husk
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RenderSprites:
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Image: siege_tank.husk
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-FloatingSpriteEmitter@SMOKE:
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|
-WithIdleOverlay@Burns:
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|
-GrantRandomCondition:
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|
-ChangesHealth:
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|
-HiddenUnderFog:
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|
-WithColoredOverlay@husk:
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|
MapEditorData:
|
|
Categories: Debris
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|
Transforms:
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IntoActor: sandworm.script
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|
SpawnActorOnDeath:
|
|
Actor: crate
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OwnerType: InternalName
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|
SpawnActorOnDeath@1:
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Actor: debris.small
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OwnerType: InternalName
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|
FloatingSpriteEmitter@SMOKE:
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|
Image: smoke3
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|
Lifetime: 10, 20
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|
Speed: 7
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|
Gravity: 50
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|
SpawnFrequency: 20, 50
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|
RandomFacing: true
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|
RandomRate: 7
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|
Offset: 0, 0, 200
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TurnRate: 3
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|
Duration: -1
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|
missile_tank.debris:
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Inherits: missile_tank.husk
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|
RenderSprites:
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Image: missile_tank.husk
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|
-FloatingSpriteEmitter@SMOKE:
|
|
-WithIdleOverlay@Burns:
|
|
-GrantRandomCondition:
|
|
-ChangesHealth:
|
|
-HiddenUnderFog:
|
|
-WithColoredOverlay@husk:
|
|
MapEditorData:
|
|
Categories: Debris
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|
Transforms:
|
|
IntoActor: sandworm.script
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|
SpawnActorOnDeath:
|
|
Actor: crate
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|
OwnerType: InternalName
|
|
SpawnActorOnDeath@1:
|
|
Actor: debris.small
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|
OwnerType: InternalName
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|
FloatingSpriteEmitter@SMOKE:
|
|
Image: smoke3
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|
Lifetime: 10, 20
|
|
Speed: 7
|
|
Gravity: 50
|
|
SpawnFrequency: 20, 50
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|
RandomFacing: true
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|
RandomRate: 7
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|
Offset: 0, 0, 200
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TurnRate: 3
|
|
Duration: -1
|