Files
OpenRA/OpenRA.Game/Effects/FlashTarget.cs
2013-08-11 16:39:18 +12:00

50 lines
1.2 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Effects
{
public class FlashTarget : IEffect
{
Actor target;
int remainingTicks = 4;
public FlashTarget(Actor target)
{
this.target = target;
foreach (var e in target.World.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
target.World.Remove(e);
}
public void Tick( World world )
{
if (--remainingTicks == 0 || !target.IsInWorld)
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (target.IsInWorld && remainingTicks % 2 == 0)
{
var palette = wr.Palette("highlight");
return target.Render(wr)
.Where(r => !r.IsDecoration)
.Select(r => r.WithPalette(palette));
}
return SpriteRenderable.None;
}
}
}