Files
OpenRA/mods/ra/maps
Paul Chote 0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
..
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-12-12 13:18:08 +01:00
2021-02-06 01:18:48 +01:00
2020-12-31 12:09:56 +01:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-12-31 12:09:56 +01:00
2020-12-31 12:09:56 +01:00
2020-12-31 12:09:56 +01:00
2020-12-31 12:09:56 +01:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-06-19 17:28:01 +02:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-07-08 20:38:30 +02:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-07-08 20:38:30 +02:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-11-02 21:32:25 +00:00
2020-07-08 20:38:30 +02:00
2020-07-08 20:38:30 +02:00
2020-11-02 21:32:25 +00:00