RoosterDragon 0d84804d81 Reduce lag spikes from SquadManagerBotModule.
Updating squads is the most expensive part of SquadManagerBotModule. It involves ticking the current squad state. This usually involves finding nearby enemies and evaluating the fuzzy state machine to decide whether to interact with those enemies. Since all the AI squads for a player get ordered on the same tick, this can result in a lag spike.

To reduce the impact, we'll spread out the updates over multiple ticks. This means overall all the AI squads will still be refreshed every interval, but it'll be a rolling update rather than all at once. By spreading out the updates we avoid a lag spike from the cumulative updates of all the squads. Now the lag spike is reduced to the worst any single squad update can incur.
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OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%