Files
OpenRA/mods/ts/sequences/infantry.yaml
reaperrr 409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00

1817 lines
24 KiB
YAML

e1:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: infdie
Start: 0
Length: *
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: e1icon
Start: 0
e2:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: infdie
Start: 0
Length: *
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: e2icon
Start: 0
e3:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: infdie
Start: 0
Length: *
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: e4icon
Start: 0
weedguy:
stand: weed
Start: 0
Facings: 8
ShadowStart: 202
run: weed
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 210
shoot: weed
Start: 56
Length: 1
Facings: 8
Tick: 80
prone-shoot: weed
Start: 212
Length: 6
Facings: 8
Tick: 80
standup-0: weed
Start: 260
Length: 2
Facings: 8
Tick: 80
prone-run: weed
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 288
prone-stand: weed
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 288
die1: weed
Start: 149
Length: 11
ShadowStart: 351
Tick: 80
die2: weed
Start: 160
Length: 6
ShadowStart: 362
Tick: 80
die3: weed
Start: 166
Length: 11
ShadowStart: 368
Tick: 80
die4: weed
Start: 197
Length: 5
ShadowStart: 399
Tick: 80
die5: weed
Start: 177
Length: 19
ShadowStart: 379
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
die-crushed: weed
Start: 174
Length: 3
ShadowStart: 376
Tick: 1000
icon: weaticon
Start: 0
medic:
stand:
Start: 0
Facings: 8
ShadowStart: 307
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 315
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 363
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 378
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 441
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 455
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 455
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 567
Tick: 80
heal:
Start: 292
Length: 14
ShadowStart: 599
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mediicon
Start: 0
engineer:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: engnicon
Start: 0
umagon:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: umagicon
Start: 0
ghost: # TODO unused GUNFIRE.SHP
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: gosticon
Start: 0
jumpjet: # TODO: ShadowStart:
stand:
Start: 0
Facings: 8
ShadowStart: 451
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 459
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 507
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 523
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 538
prone-stand:
Start: 0
Facings: 8
ShadowStart: 451
die1:
Start: 134
Length: 15
ShadowStart: 585
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 600
Tick: 80
die3: #TODO: animation doesn't fit this InfDeath
Start: 436
Length: 15
ShadowStart: 887
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 615
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 663
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 711
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: jjeticon
Start: 0
mhijack:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
chamspy:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: chamicon
Start: 0
cyc2:
stand:
Start: 0
Facings: 8
ShadowStart: 308
run:
Start: 8
Length: 9
Facings: 8
Tick: 80
ShadowStart: 316
idle1:
Start: 80
Length: 15
Tick: 80
ShadowStart: 388
idle2:
Start: 95
Length: 15
Tick: 80
ShadowStart: 403
prone-run:
Start: 110
Length: 9
Facings: 8
Tick: 80
ShadowStart: 418
prone-stand:
Start: 110
Length: 1
Facings: 8
Stride: 9
ShadowStart: 418
die1:
Start: 182
Length: 15
ShadowStart: 490
Tick: 80
die2:
Start: 197
Length: 15
ShadowStart: 505
Tick: 80
die3: infexpl
Start: 0
Length: *
Tick: 80
shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 520
Tick: 80
prone-shoot:
Start: 260
Length: 6
Facings: 8
ShadowStart: 568
Tick: 80
standup-0: # TODO: N/A as they only crawl when severly damaged
Start: 260
Length: 2
Facings: 8
ShadowStart: 568
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: cybcicon
Start: 0
cyborg:
stand:
Start: 0
Facings: 8
ShadowStart: 370
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 426
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 441
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 456
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 456
die1:
Start: 134
Length: 15
ShadowStart: 504
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 519
Tick: 80
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 534
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 582
Tick: 80
standup-0: # TODO: N/A as they don't do that
Start: 260
Length: 2
Facings: 8
ShadowStart: 630
Tick: 80
die5: # TODO: unused running frame 322 and following
Start: 292
Length: 14
ShadowStart: 662
Tick: 80
die3:
Start: 307
Length: 14
ShadowStart: 677
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: cybiicon
Start: 0
mutant:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
mwmn:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
mutant3: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
tratos:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
oxanna:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
slav:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 300
idle1:
Start: 56
Length: 15
Tick: 80
ShadowStart: 348
idle2:
Start: 71
Length: 15
Tick: 80
ShadowStart: 363
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 80
ShadowStart: 378
prone-stand:
Start: 86
Length: 1
Facings: 8
Stride: 6
ShadowStart: 378
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
Tick: 80
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
Tick: 80
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: mutcicon
Start: 0
doggie: # TODO: not sure what frame 88 and following is
stand:
Start: 0
Facings: 8
ShadowStart: 119
run:
Start: 8
Length: 6
Facings: 8
Tick: 80
ShadowStart: 127
die1:
Start: 99
Length: 10
ShadowStart: 218
Tick: 80
die2:
Start: 99
Length: 10
ShadowStart: 218
Tick: 80
die3:
Start: 99
Length: 10
ShadowStart: 218
Tick: 80
die-crushed:
Start: 105
Length: 4
ShadowStart: 224
Tick: 800
ZOffset: -511
shoot:
Start: 56
Length: 4
Facings: 8
ShadowStart: 175
Tick: 80
die5:
Start: 109
Length: 10
ShadowStart: 228
Tick: 80
die6:
Start: 109
Length: 10
ShadowStart: 228
Tick: 80
icon: xxicon
Start: 0
vissml:
idle:
Start: 0
Length: 90
ShadowStart: 90
icon: xxicon
Start: 0
vislrg:
idle:
Start: 0
Length: 90
ShadowStart: 90
muzzle: vislgatk # TODO: unused
Start: 0
Length: 5
Facings: 8
ShadowStart: 40
icon: xxicon
Start: 0
civ1:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
Tick: 80
panic-stand:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
Tick: 80
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 457
Tick: 80
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: xxicon
Start: 0
civ2:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
Tick: 80
panic-stand:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
Tick: 80
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 457
Tick: 80
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: xxicon
Start: 0
civ3:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
Tick: 80
panic-stand:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
Tick: 80
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
Tick: 80
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 457
Tick: 80
die1:
Start: 134
Length: 15
ShadowStart: 426
Tick: 80
die2:
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die3: # TODO: copy-paste of die2
Start: 149
Length: 15
ShadowStart: 441
Tick: 80
die-crushed:
Start: 159
Length: 5
ShadowStart: 451
Tick: 800
ZOffset: -511
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
Tick: 80
die6: electro
Start: 0
Length: *
Tick: 80
icon: xxicon
Start: 0