295 lines
5.5 KiB
YAML
295 lines
5.5 KiB
YAML
BGGY:
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Inherits: ^VoxelVehicle
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Valued:
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Cost: 500
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Tooltip:
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Name: Attack Buggy
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Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: ~naweap
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Mobile:
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ROT: 8
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Speed: 142
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Health:
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HP: 220
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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Armament:
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Weapon: RaiderCannon
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LocalOffset: 0,-43,384, 0,43,384
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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WithMuzzleOverlay:
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BIKE:
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Inherits: ^VoxelVehicle
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Valued:
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Cost: 600
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Tooltip:
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Name: Attack Cycle
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Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~naweap
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Mobile:
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ROT: 8
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Speed: 170
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Armament@PRIMARY:
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Weapon: BikeMissile
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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LocalOffset: -128,-170,213, -128,170,213
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Armament@ELITE:
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Weapon: HoverMissile
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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LocalOffset: -128,-170,213, -128,170,213
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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TTNK:
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Inherits: ^VoxelTank
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Valued:
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Cost: 800
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Tooltip:
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Name: Tick Tank
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Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~naweap
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Mobile:
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ROT: 5
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Speed: 85
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Crushes: wall, crate, infantry
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Health:
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HP: 350
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Armor:
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Type: Light
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AttackFrontal:
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Voice: Attack
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Armament@PRIMARY:
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Weapon: 90mm
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LocalOffset: 256,0,256
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UpgradeTypes: eliteweapon
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UpgradeMaxEnabledLevel: 0
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UpgradeMaxAcceptedLevel: 1
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MuzzleSequence: muzzle
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Armament@ELITE:
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Weapon: 120mmx
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LocalOffset: 256,0,256
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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MuzzleSequence: muzzle
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WithMuzzleOverlay:
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RevealsShroud:
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Range: 5c0
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Transforms:
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IntoActor: gatick
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Facing: 159
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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ART2:
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Inherits: ^VoxelTank
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Valued:
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Cost: 975
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Tooltip:
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Name: Artillery
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Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~naweap, naradr
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Health:
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HP: 300
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Armor:
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Type: Light
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Mobile:
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Speed: 71
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ROT: 2
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RevealsShroud:
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Range: 9c0
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RenderVoxels:
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LightAmbientColor: 0.4, 0.4, 0.4
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Transforms:
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IntoActor: gaarty
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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Voice: Move
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REPAIR:
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Inherits: ^VoxelTank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~naweap
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Valued:
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Cost: 1000
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Tooltip:
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Name: Mobile Repair Vehicle
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Description: Repairs nearby vehicles.\n Unarmed
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Health:
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HP: 200
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Mobile:
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Speed: 85
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ROT: 5
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: Repair
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Cursor: repair
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OutsideRangeCursor: repair
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TargetStances: Ally
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ForceTargetStances: None
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AttackFrontal:
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Voice: Attack
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WEED:
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Inherits: ^VoxelTank
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Valued:
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Cost: 1400
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Tooltip:
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Name: Weed Eater
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Description: Collects veins for processing.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~naweap, nawast
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Harvester:
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DeliveryBuildings: nawast
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Capacity: 7
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Resources: Veins
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UnloadTicksPerBale: 20
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LoadTicksPerBale: 40
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SearchFromProcRadius: 72
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SearchFromOrderRadius: 36
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HarvestVoice: Attack
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DeliverVoice: Move
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Mobile:
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Speed: 71
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ROT: 5
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Health:
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HP: 600
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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-WithVoxelBody:
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WithVoxelUnloadBody:
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-GainsExperience:
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SAPC:
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Inherits: ^VoxelTank
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Valued:
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Cost: 800
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Tooltip:
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Name: Subterranean APC
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Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~naweap, natech
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Mobile:
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ROT: 5
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Speed: 71
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Health:
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HP: 175
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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UnloadVoice: Unload
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LoadingUpgrades: notmobile
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SUBTANK:
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Inherits: ^VoxelTank
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Valued:
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Cost: 750
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Tooltip:
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Name: Devil's Tongue
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Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: ~naweap, natech
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Mobile:
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ROT: 6
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Speed: 71
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Crushes: wall, crate, infantry
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Health:
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HP: 300
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: FireballLauncher
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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STNK:
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Inherits: ^VoxelTank
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Valued:
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Cost: 1100
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Tooltip:
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Name: Stealth Tank
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Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: ~naweap, natech
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Queue: Vehicle
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Mobile:
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ROT: 5
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Speed: 85
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Crushes: wall, crate, infantry
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Health:
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HP: 180
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cloak:
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InitialDelay: 90
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CloakDelay: 90
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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IsPlayerPalette: true
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Armament:
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Weapon: Dragon
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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-MustBeDestroyed:
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