Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
155c74fc5f22cc2092d3980dfc30a980c8e9c6b7
OpenRA/OpenRA.Mods.RA/Traits
History
Oliver Brakmann 3cd708d2bb Merge pull request #10302 from Phrohdoh/attrib-require-traits
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
..
Attack
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00
Buildings
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Infiltration
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
PaletteEffects
…
Render
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
SupportPowers
Place constraints on ActorReferences in ParatroopersPower to improve linting
2015-12-27 11:24:16 -06:00
Chronoshiftable.cs
Fix some spellings.
2015-11-27 16:19:59 +00:00
Cloneable.cs
…
DemoTruck.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
Disguise.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
GpsRemoveFrozenActor.cs
…
HarvesterHuskModifier.cs
…
MadTank.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
Mine.cs
…
Minelayer.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
PortableChrono.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
Powered by Gitea Version: 1.25.4 Page: 2551ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API