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OpenRA/mods/ra/weapons/explosions.yaml
reaperrr b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00

306 lines
7.3 KiB
YAML

^Explosion:
ValidTargets: Ground, Water, Air
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
ValidTargets: Ground, Air, Ship, Trees
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
CrateNapalm:
Inherits: ^Explosion
ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
Versus:
Wood: 100
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
ValidTargets: Ground, Water, Air, Trees
-Warhead@3EffWater: CreateEffect
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
CrateExplosion:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Falloff: 1000, 368, 135, 50, 18, 7, 0
AffectsParent: true
Warhead@2Eff: CreateEffect
ValidTargets: Ground, Water, Air
-Warhead@3EffWater: CreateEffect
UnitExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Falloff: 1000, 368, 135, 50, 18, 7, 0
UnitExplodeShip:
Inherits: ^Explosion
-Warhead@Smu: LeaveSmudge
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
ValidTargets: Ground, Water
UnitExplodeSubmarine:
Inherits: ^Explosion
-Warhead@Smu: LeaveSmudge
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Ground, Water
UnitExplodeSmall:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 40
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
ArtilleryExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Damage: 150
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
V2Explode:
Inherits: SCUD
-Report:
BuildingExplode:
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
SmallBuildingExplode:
Inherits: BuildingExplode
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
CivBuildingExplosion:
Inherits: SmallBuildingExplode
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 1
Delay: 1
BarrelExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees
Versus:
None: 120
Wood: 200
Light: 50
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
-Warhead@3EffWater: CreateEffect
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: mineblo1.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
APMine:
Inherits: ATMine
Warhead@1Dam: SpreadDamage
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: mine1.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@2Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
CrateNuke:
ValidTargets: Ground, Trees, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0
Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke1: DestroyResource
Size: 4
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
VictimScanRadius: 0
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 4
Delay: 5
Warhead@TREEKILL: SpreadDamage
Spread: 1c0
Damage: 120
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Trees
DamageTypes: Incendiary
MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
Versus:
Wood: 25
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
Versus:
Wood: 50
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
VictimScanRadius: 0
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
Versus:
Wood: 50
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 120
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@9Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@10Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 180
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Trees
DamageTypes: Incendiary
Warhead@12Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@13Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 4
Delay: 15