reaperrr
b68c935807
Fix water splash on bridge in RA
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On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.
Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
reaperrr
20efd1fc29
Fix RA effect waheads
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- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
SoScared
9097837e6d
Adjust AoE damage vs Wood in relation to HitShapes
2017-07-18 00:59:25 +02:00
reaperrr
db16165261
Adapt RA explosions, supers and other weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
e0abf8ed27
Disable effect WH victim scans in RA where sensible
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AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00
reaperrr
7251572eb6
Streamlined RA explosions.yaml
2017-02-08 23:05:55 +01:00
reaperrr
6fe223ba0e
Streamline cosmetic RA building explosions
2017-01-23 21:11:00 +01:00
reaperrr
12b9c97f0b
Rename and in a few cases move around warheads in RA explosions.yaml
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To make inheriting easier down the road.
2017-01-23 21:11:00 +01:00
reaperrr
e75e6ce614
Move nuke explosions to end of RA explosions.yaml
2017-01-23 21:11:00 +01:00
SoScared
d314b22203
nukemoretrees
2016-12-11 19:21:41 +01:00
reaperrr
eb34621ce8
Use Explodes instead of WithBuildingExplosion in RA
2016-12-10 13:45:12 +01:00
abc013
e4354ce08c
Added SpawnActorOnDeath: Civilians to ^CivBuilding
2016-11-12 14:45:49 +01:00
SoScared
b821ec6e72
Revert Nuke Truck Damage nerf vs Air
2016-07-29 14:40:44 +02:00
reaperrr
1886bad107
Make smudges in RA not spawn/grow below vehicles and structures
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Also walls, trees and husks in most cases.
Note: Differences between warheads are intentional.
Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
2016-07-07 20:51:21 +02:00
D'Arcy Rush
60441765aa
V2s and barrels can now ignite trees
2016-06-05 20:05:43 +01:00
Matthias Mailänder
a85a8f09c7
Add burning trees to Red Alert.
2016-05-29 23:26:56 +02:00
reaperrr
2444491fc6
Fix exploding V2RL sound
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You could here the 'Report' of the V2 weapon when the launcher exploded. Added V2-exclusive explosion weapon to fix that.
2016-05-15 20:58:02 +02:00
HenrytheSlav
aedd135c45
Reduce effectiveness of demo truck against air targets
2016-05-10 20:52:40 +02:00
Oliver Brakmann
38ccc4aff9
Change nukes to be able to damage submerged submarines
2016-03-13 15:53:33 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Oliver Brakmann
3f7ab07c2d
Make all of mininuke's SpreadDamage warheads affect the parent
2015-06-23 18:54:10 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
477dbbd532
Splits RA weapons.yaml into multiple roughly categorized files
2015-03-01 22:11:45 +01:00