Files
OpenRA/mods/ts/weapons/smallguns.yaml
2017-08-20 20:48:25 +02:00

131 lines
2.3 KiB
YAML

^MG:
ReloadDelay: 20
Range: 4c0
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 15
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidTargets: Water
InvalidTargets: Vehicle
Minigun:
Inherits: ^MG
ReloadDelay: 21
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Warhead@1Dam: SpreadDamage
Damage: 8
M1Carbine:
Inherits: ^MG
Report: infgun3.aud
Vulcan:
Inherits: ^MG
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 20
Vulcan2:
Inherits: ^MG
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: tsgun4.aud
Warhead@1Dam: SpreadDamage
Damage: 50
Vulcan3:
Inherits: ^MG
ReloadDelay: 30
Burst: 3
Report: cygun1.aud
Warhead@1Dam: SpreadDamage
Damage: 10
VulcanTower:
Inherits: ^MG
ReloadDelay: 26
Range: 6c0
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 18
JumpCannon:
Inherits: ^MG
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: jumpjet1.aud
Warhead@1Dam: SpreadDamage
Damage: 15
AssaultCannon:
Inherits: ^MG
ReloadDelay: 50
Range: 5c0
Report: tsgun4.aud
Warhead@1Dam: SpreadDamage
Damage: 40
RaiderCannon:
Inherits: ^MG
ReloadDelay: 55
Range: 4c0
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelays: 55
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 40
HarpyClaw:
Inherits: ^MG
ReloadDelay: 36
Range: 5c0
Report: cygun1.aud
Warhead@1Dam: SpreadDamage
Damage: 60
Pistola:
Inherits: ^MG
Range: 3c0
Report: gun18.aud
Warhead@1Dam: SpreadDamage
Damage: 2
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
Explosions: water_piff
Sniper:
Inherits: ^MG
ReloadDelay: 60
Range: 6c768
Report: silencer.aud
Warhead@1Dam: SpreadDamage
Spread: 36
Damage: 150
Versus:
Wood: 5
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
Explosions: water_piff