Add a ModFiles field on ModData and move all access to the file system to go through that.
375 lines
9.2 KiB
C#
375 lines
9.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Reflection;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Primitives;
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namespace OpenRA
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{
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public sealed class Sound : IDisposable
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{
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readonly ISoundEngine soundEngine;
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Cache<string, ISoundSource> sounds;
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ISoundSource rawSource;
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ISound music;
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ISound video;
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MusicInfo currentMusic;
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public Sound(string engineName)
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{
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var enginePath = Platform.ResolvePath(".", "OpenRA.Platforms." + engineName + ".dll");
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soundEngine = CreateDevice(Assembly.LoadFile(enginePath));
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}
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static ISoundEngine CreateDevice(Assembly platformDll)
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{
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foreach (PlatformAttribute r in platformDll.GetCustomAttributes(typeof(PlatformAttribute), false))
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{
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var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
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return factory.CreateSound();
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}
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throw new InvalidOperationException("Platform DLL is missing PlatformAttribute to tell us what type to use!");
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}
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ISoundSource LoadSound(string filename)
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{
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if (!Game.ModData.ModFiles.Exists(filename))
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{
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Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
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return null;
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}
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if (filename.ToLowerInvariant().EndsWith("wav"))
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using (var s = Game.ModData.ModFiles.Open(filename))
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return LoadWave(new WavLoader(s));
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using (var s = Game.ModData.ModFiles.Open(filename))
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return LoadSoundRaw(AudLoader.LoadSound(s), 1, 16, 22050);
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}
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ISoundSource LoadWave(WavLoader wave)
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{
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return soundEngine.AddSoundSourceFromMemory(wave.RawOutput, wave.Channels, wave.BitsPerSample, wave.SampleRate);
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}
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ISoundSource LoadSoundRaw(byte[] rawData, int channels, int sampleBits, int sampleRate)
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{
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return soundEngine.AddSoundSourceFromMemory(rawData, channels, sampleBits, sampleRate);
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}
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public void Initialize()
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{
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sounds = new Cache<string, ISoundSource>(LoadSound);
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music = null;
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currentMusic = null;
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video = null;
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}
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public SoundDevice[] AvailableDevices()
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{
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var defaultDevices = new[]
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{
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new SoundDevice("Default", null, "Default Output"),
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new SoundDevice("Null", null, "Output Disabled")
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};
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return defaultDevices.Concat(soundEngine.AvailableDevices()).ToArray();
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}
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public void SetListenerPosition(WPos position)
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{
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soundEngine.SetListenerPosition(position);
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}
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ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier = 1f, bool loop = false)
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{
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if (string.IsNullOrEmpty(name))
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return null;
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if (player != null && player != player.World.LocalPlayer)
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return null;
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return soundEngine.Play2D(sounds[name],
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loop, headRelative, pos,
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InternalSoundVolume * volumeModifier, true);
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}
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public void StopAudio()
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{
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soundEngine.StopAllSounds();
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}
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public ISound Play(string name) { return Play(null, name, true, WPos.Zero, 1f); }
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public ISound Play(string name, WPos pos) { return Play(null, name, false, pos, 1f); }
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public ISound Play(string name, float volumeModifier) { return Play(null, name, true, WPos.Zero, volumeModifier); }
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public ISound Play(string name, WPos pos, float volumeModifier) { return Play(null, name, false, pos, volumeModifier); }
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public ISound PlayToPlayer(Player player, string name) { return Play(player, name, true, WPos.Zero, 1f); }
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public ISound PlayToPlayer(Player player, string name, WPos pos) { return Play(player, name, false, pos, 1f); }
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public ISound PlayLooped(string name) { return PlayLooped(name, WPos.Zero); }
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public ISound PlayLooped(string name, WPos pos) { return Play(null, name, true, pos, 1f, true); }
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public void PlayVideo(byte[] raw, int channels, int sampleBits, int sampleRate)
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{
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rawSource = LoadSoundRaw(raw, channels, sampleBits, sampleRate);
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video = soundEngine.Play2D(rawSource, false, true, WPos.Zero, InternalSoundVolume, false);
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}
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public void PlayVideo()
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{
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if (video != null)
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soundEngine.PauseSound(video, false);
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}
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public void PauseVideo()
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{
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if (video != null)
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soundEngine.PauseSound(video, true);
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}
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public void StopVideo()
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{
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if (video != null)
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soundEngine.StopSound(video);
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}
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public void Tick()
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{
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// Song finished
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if (MusicPlaying && !music.Playing)
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{
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StopMusic();
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onMusicComplete();
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}
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}
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Action onMusicComplete;
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public bool MusicPlaying { get; private set; }
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public MusicInfo CurrentMusic { get { return currentMusic; } }
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public void PlayMusic(MusicInfo m)
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{
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PlayMusicThen(m, () => { });
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}
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public void PlayMusicThen(MusicInfo m, Action then)
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{
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if (m == null || !m.Exists)
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return;
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onMusicComplete = then;
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if (m == currentMusic && music != null)
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{
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soundEngine.PauseSound(music, false);
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MusicPlaying = true;
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return;
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}
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StopMusic();
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var sound = sounds[m.Filename];
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if (sound == null)
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return;
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music = soundEngine.Play2D(sound, false, true, WPos.Zero, MusicVolume, false);
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currentMusic = m;
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MusicPlaying = true;
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}
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public void PlayMusic()
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{
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if (music == null)
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return;
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MusicPlaying = true;
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soundEngine.PauseSound(music, false);
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}
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public void StopSound(ISound sound)
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{
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if (sound != null)
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soundEngine.StopSound(sound);
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}
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public void StopMusic()
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{
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if (music != null)
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soundEngine.StopSound(music);
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MusicPlaying = false;
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currentMusic = null;
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}
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public void PauseMusic()
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{
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if (music == null)
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return;
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MusicPlaying = false;
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soundEngine.PauseSound(music, true);
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}
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public float GlobalVolume
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{
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get { return soundEngine.Volume; }
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set { soundEngine.Volume = value; }
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}
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float soundVolumeModifier = 1.0f;
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public float SoundVolumeModifier
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{
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get
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{
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return soundVolumeModifier;
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}
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set
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{
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soundVolumeModifier = value;
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soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
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}
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}
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float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
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public float SoundVolume
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{
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get
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{
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return Game.Settings.Sound.SoundVolume;
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}
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set
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{
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Game.Settings.Sound.SoundVolume = value;
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soundEngine.SetSoundVolume(InternalSoundVolume, music, video);
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}
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}
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public float MusicVolume
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{
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get
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{
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return Game.Settings.Sound.MusicVolume;
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}
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set
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{
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Game.Settings.Sound.MusicVolume = value;
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if (music != null)
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music.Volume = value;
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}
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}
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public float VideoVolume
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{
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get
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{
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return Game.Settings.Sound.VideoVolume;
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}
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set
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{
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Game.Settings.Sound.VideoVolume = value;
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if (video != null)
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video.Volume = value;
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}
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}
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public float MusicSeekPosition
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{
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get { return music != null ? music.SeekPosition : 0; }
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}
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public float VideoSeekPosition
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{
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get { return video != null ? video.SeekPosition : 0; }
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}
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// Returns true if played successfully
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public bool PlayPredefined(Ruleset ruleset, Player p, Actor voicedActor, string type, string definition, string variant,
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bool relative, WPos pos, float volumeModifier, bool attenuateVolume)
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{
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if (ruleset == null)
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throw new ArgumentNullException("ruleset");
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if (definition == null)
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return false;
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if (ruleset.Voices == null || ruleset.Notifications == null)
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return false;
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var rules = (voicedActor != null) ? ruleset.Voices[type] : ruleset.Notifications[type];
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if (rules == null)
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return false;
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var id = voicedActor != null ? voicedActor.ActorID : 0;
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string clip;
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var suffix = rules.DefaultVariant;
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var prefix = rules.DefaultPrefix;
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if (voicedActor != null)
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{
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if (!rules.VoicePools.Value.ContainsKey(definition))
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throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition));
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clip = rules.VoicePools.Value[definition].GetNext();
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}
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else
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{
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if (!rules.NotificationsPools.Value.ContainsKey(definition))
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throw new InvalidOperationException("Can't find {0} in notification pool.".F(definition));
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clip = rules.NotificationsPools.Value[definition].GetNext();
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}
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if (string.IsNullOrEmpty(clip))
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return false;
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if (variant != null)
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{
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if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
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suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
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if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
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prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
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}
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var name = prefix + clip + suffix;
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if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
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soundEngine.Play2D(sounds[name],
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false, relative, pos,
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InternalSoundVolume * volumeModifier, attenuateVolume);
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return true;
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}
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public bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
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{
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if (rules == null)
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throw new ArgumentNullException("rules");
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if (type == null || notification == null)
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return false;
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return PlayPredefined(rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false);
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}
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public void Dispose()
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{
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soundEngine.Dispose();
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}
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}
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}
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