RoosterDragon 1cd3e1bf3f Fix PathFinder.FindPathToTargetCells.
When this hits the case that "As both ends are accessible, we can freely swap them." - we must note that we are reversing the path search and pass the information into the HierarchicalPathFinder. When a normal path search occurs, the actor trying to pathfind will never check its own location - and thus never gets blocked by itself. When a search is reversed, the search will check the actors location. If we inform the search it is doing done in reverse, it will special case this scenario and avoid the actor blocking itself. But if it is not told about this scenario, then this special case is not applied and no path will be found when in fact a path is possible.
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OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%