Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1dfe4376411132619ae1df29f5066f05d66fdf39
OpenRA/OpenRA.Mods.Cnc
History
Paul Chote de8603832f Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
..
Effects
(gecko) make IonCannon and NukeLaunch effects public
2010-11-05 19:48:28 +13:00
Missions
rename some of Mobile's Activity-builders
2010-11-07 17:16:11 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix exploitability of nuke and ion cannon
2010-11-23 21:39:34 +13:00
OpenRA.Mods.Cnc.csproj
Add `roof' to lst
2010-10-16 09:56:01 +13:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
RenderCargo.cs
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
fix harv bug in c&c
2010-10-25 08:03:12 +13:00
WithRoof.cs
Add `roof' to lst
2010-10-16 09:56:01 +13:00
Powered by Gitea Version: 1.25.4 Page: 213ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API