233 lines
7.4 KiB
C#
233 lines
7.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class AssetBrowserLogic
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{
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Widget panel;
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ShpImageWidget spriteWidget;
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TextFieldWidget filenameInput;
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SliderWidget frameSlider;
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ButtonWidget playButton, pauseButton;
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ScrollPanelWidget assetList;
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ScrollItemWidget template;
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IFolder assetSource = null;
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List<string> availableShps = new List<string>();
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PaletteFromFile currentPalette;
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static readonly string[] AllowedExtensions = { ".shp", ".r8", ".tem", ".des", ".sno", ".int" };
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[ObjectCreator.UseCtor]
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public AssetBrowserLogic(Widget widget, Action onExit, World world)
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{
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panel = widget;
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var sourceDropdown = panel.Get<DropDownButtonWidget>("SOURCE_SELECTOR");
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sourceDropdown.OnMouseDown = _ => ShowSourceDropdown(sourceDropdown);
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sourceDropdown.GetText = () =>
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{
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var name = assetSource != null ? assetSource.Name.Replace(Platform.SupportDir, "^") : "All Packages";
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if (name.Length > 15)
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name = "..." + name.Substring(name.Length - 15);
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return name;
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};
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assetSource = FileSystem.MountedFolders.First();
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spriteWidget = panel.Get<ShpImageWidget>("SPRITE");
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currentPalette = world.WorldActor.TraitsImplementing<PaletteFromFile>().First(p => p.Name == spriteWidget.Palette);
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var paletteDropDown = panel.Get<DropDownButtonWidget>("PALETTE_SELECTOR");
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paletteDropDown.OnMouseDown = _ => ShowPaletteDropdown(paletteDropDown, world);
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paletteDropDown.GetText = () => currentPalette.Name;
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var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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colorPreview.Color = Game.Settings.Player.Color;
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var color = panel.Get<DropDownButtonWidget>("COLOR");
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color.IsDisabled = () => currentPalette.Name != colorPreview.Palette;
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color.OnMouseDown = _ => ShowColorDropDown(color, colorPreview, world);
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var block = panel.Get<ColorBlockWidget>("COLORBLOCK");
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block.GetColor = () => Game.Settings.Player.Color.RGB;
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filenameInput = panel.Get<TextFieldWidget>("FILENAME_INPUT");
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filenameInput.OnEnterKey = () => LoadAsset(filenameInput.Text);
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frameSlider = panel.Get<SliderWidget>("FRAME_SLIDER");
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frameSlider.MaximumValue = (float)spriteWidget.FrameCount;
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frameSlider.Ticks = spriteWidget.FrameCount + 1;
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frameSlider.IsVisible = () => spriteWidget.FrameCount > 0;
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frameSlider.OnChange += x => { spriteWidget.Frame = (int)Math.Round(x); };
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frameSlider.GetValue = () => spriteWidget.Frame;
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panel.Get<LabelWidget>("FRAME_COUNT").GetText = () => "{0} / {1}".F(spriteWidget.Frame + 1, spriteWidget.FrameCount + 1);
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playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
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playButton.OnClick = () =>
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{
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spriteWidget.LoopAnimation = true;
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playButton.Visible = false;
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pauseButton.Visible = true;
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};
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pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
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pauseButton.OnClick = () =>
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{
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spriteWidget.LoopAnimation = false;
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playButton.Visible = true;
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pauseButton.Visible = false;
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};
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panel.Get<ButtonWidget>("BUTTON_STOP").OnClick = () =>
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{
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spriteWidget.LoopAnimation = false;
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frameSlider.Value = 0;
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spriteWidget.Frame = 0;
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playButton.Visible = true;
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pauseButton.Visible = false;
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};
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panel.Get<ButtonWidget>("BUTTON_NEXT").OnClick = () => { spriteWidget.RenderNextFrame(); };
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panel.Get<ButtonWidget>("BUTTON_PREV").OnClick = () => { spriteWidget.RenderPreviousFrame(); };
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panel.Get<ButtonWidget>("LOAD_BUTTON").OnClick = () =>
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{
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LoadAsset(filenameInput.Text);
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};
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assetList = panel.Get<ScrollPanelWidget>("ASSET_LIST");
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template = panel.Get<ScrollItemWidget>("ASSET_TEMPLATE");
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PopulateAssetList();
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panel.Get<ButtonWidget>("CLOSE_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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}
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void AddAsset(ScrollPanelWidget list, string filepath, ScrollItemWidget template)
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{
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var filename = Path.GetFileName(filepath);
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var item = ScrollItemWidget.Setup(template,
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() => spriteWidget.Image == filename,
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() => { filenameInput.Text = filename; LoadAsset(filename); });
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item.Get<LabelWidget>("TITLE").GetText = () => filepath;
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list.AddChild(item);
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}
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bool LoadAsset(string filename)
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{
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if (string.IsNullOrEmpty(filename))
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return false;
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if (!FileSystem.Exists(filename))
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return false;
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spriteWidget.Frame = 0;
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spriteWidget.Image = filename;
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frameSlider.MaximumValue = (float)spriteWidget.FrameCount;
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frameSlider.Ticks = spriteWidget.FrameCount + 1;
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return true;
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}
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bool ShowSourceDropdown(DropDownButtonWidget dropdown)
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{
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Func<IFolder, ScrollItemWidget, ScrollItemWidget> setupItem = (source, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => assetSource == source,
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() => { assetSource = source; PopulateAssetList(); });
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item.Get<LabelWidget>("LABEL").GetText = () => source != null ? source.Name.Replace(Platform.SupportDir, "^") : "All Packages";
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return item;
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};
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// TODO: Re-enable "All Packages" once list generation is done in a background thread
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// var sources = new[] { (IFolder)null }.Concat(FileSystem.MountedFolders);
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var sources = FileSystem.MountedFolders;
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, sources, setupItem);
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return true;
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}
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void PopulateAssetList()
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{
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assetList.RemoveChildren();
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availableShps.Clear();
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// TODO: This is too slow to run in the main thread
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// var files = AssetSource != null ? AssetSource.AllFileNames() :
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// FileSystem.MountedFolders.SelectMany(f => f.AllFileNames());
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if (assetSource == null)
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return;
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var files = assetSource.AllFileNames();
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foreach (var file in files)
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{
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if (AllowedExtensions.Any(ext => file.EndsWith(ext, true, CultureInfo.InvariantCulture)))
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{
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AddAsset(assetList, file, template);
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availableShps.Add(file);
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}
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}
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}
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bool ShowPaletteDropdown(DropDownButtonWidget dropdown, World world)
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{
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Func<PaletteFromFile, ScrollItemWidget, ScrollItemWidget> setupItem = (palette, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => currentPalette.Name == palette.Name,
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() => { currentPalette = palette; spriteWidget.Palette = currentPalette.Name; });
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item.Get<LabelWidget>("LABEL").GetText = () => palette.Name;
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return item;
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};
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var palettes = world.WorldActor.TraitsImplementing<PaletteFromFile>();
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, palettes, setupItem);
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return true;
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}
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void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
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{
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Action onExit = () =>
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{
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Game.Settings.Player.Color = preview.Color;
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Game.Settings.Save();
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};
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color.RemovePanel();
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Action<HSLColor> onChange = c => preview.Color = c;
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var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onChange", onChange },
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{ "initialColor", Game.Settings.Player.Color }
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});
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color.AttachPanel(colorChooser, onExit);
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}
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}
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}
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