Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2236b53bc52f4ec6835fa97ee39c6300b488c7aa
OpenRA/OpenRA.Game/Map
History
Paul Chote fad0215842 Merge pull request #6698 from RoosterDragon/memory-savings
Small memory savings
2014-10-12 11:43:08 +13:00
..
ActorInitializer.cs
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
ActorReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
CellLayer.cs
Refactoring pass.
2014-07-07 17:34:25 +01:00
CellRegion.cs
Sped up shroud rendering.
2014-07-07 17:34:31 +01:00
Map.cs
Merge pull request #6698 from RoosterDragon/memory-savings
2014-10-12 11:43:08 +13:00
MapCache.cs
Load assets using absolute paths. Fixes #6717.
2014-10-11 11:02:30 +13:00
MapPreview.cs
Load assets using absolute paths. Fixes #6717.
2014-10-11 11:02:30 +13:00
PlayerReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
SmudgeReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
TileReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
TileSet.cs
Change indexes into tile arrays to be stored as bytes to save memory.
2014-10-09 20:03:01 +01:00
Powered by Gitea Version: 1.25.1 Page: 85ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API