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22494d7e8bfc8675ea5652501993ee234dafaf4b
OpenRA/OpenRA.Game/Traits/Render
History
Chris Forbes 22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc
2010-04-17 17:48:45 +12:00
..
HiddenUnderFog.cs
blah
2010-04-16 21:32:20 +12:00
RenderBuilding.cs
Reimplement Bibs
2010-04-09 14:50:57 +12:00
RenderBuildingCharge.cs
tesla works better now.
2010-03-21 22:03:15 +12:00
RenderBuildingOre.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderBuildingTurreted.cs
cnc fixes:
2010-03-05 19:57:20 +13:00
RenderBuildingWall.cs
wall hack
2010-04-12 21:21:23 +12:00
RenderBuildingWarFactory.cs
fixed line-endings on *.cs
2010-03-22 19:28:37 +12:00
RenderFlare.cs
added flare to paratroopers power
2010-04-12 20:06:27 +12:00
RenderInfantry.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderSimple.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnit.cs
moved OreRefinery into mod dll.
2010-04-04 13:28:33 +12:00
RenderUnitMuzzleFlash.cs
made muzzleflash a lot saner; implemented E4 for cnc
2010-04-17 17:48:45 +12:00
RenderUnitReload.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitRotor.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitSpinner.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitTurreted.cs
no more stateless garbage
2010-04-13 19:18:49 +12:00
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