Files
OpenRA/OpenRa.Game/Traits/RenderBuildingWarFactory.cs
2009-12-05 14:23:59 +13:00

72 lines
1.6 KiB
C#

using System.Collections.Generic;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderWarFactory : RenderBuilding
{
public Animation roof;
bool doneBuilding;
bool isOpen;
public readonly Actor self;
string prefix = "";
public RenderWarFactory(Actor self)
: base(self)
{
this.self = self;
roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
Make( () =>
{
doneBuilding = true;
anim.Play("idle");
roof.Play(prefix + "idle-top");
}, self);
}
public IEnumerable<Tuple<Sprite, float2, int>> RenderRoof(Actor self)
{
if (doneBuilding)
yield return Tuple.New(roof.Image,
24f * (float2)self.Location, self.Owner.Palette);
}
public override void Tick(Actor self)
{
base.Tick(self);
if (doneBuilding)
roof.Tick();
var b = self.Bounds;
if (isOpen && null == Game.UnitInfluence.GetUnitAt(((1/24f) * self.CenterLocation).ToInt2()))
{
isOpen = false;
roof.PlayBackwardsThen(prefix + "build-top", () => roof.Play(prefix + "idle-top"));
}
}
public void EjectUnit()
{
roof.PlayThen(prefix + "build-top", () => isOpen = true);
}
public override void Damaged(Actor self, DamageState ds)
{
base.Damaged(self, ds);
switch (ds)
{
case DamageState.Normal:
prefix = "";
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Half:
prefix = "damaged-";
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}
}
}
}