Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
d05c9ca0de fixes dumb WEAP roof 2009-11-17 21:34:21 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Matthew Bowra-Dean
0040db61cd Fixed specialised buildings not having their power requirements added/subtracted. 2009-11-09 23:07:35 +13:00
Chris Forbes
d954b22f65 fixed #60 2009-11-08 13:53:43 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Chris Forbes
801c47daa6 war factory behavior is sortof sane, if glitchy 2009-10-24 19:41:16 +13:00
Chris Forbes
4aa172a7a7 war factory incredible hack 2009-10-24 19:28:16 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Bob
707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Chris Forbes
9a6d730e7c fixes bib on WEAP 2009-10-19 19:00:56 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00