50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
|
{
|
|
public class ReplaceRequiresPower : UpdateRule
|
|
{
|
|
public override string Name { get { return "Replace 'RequiresPower' with 'GrantConditionOnPowerState'"; } }
|
|
public override string Description
|
|
{
|
|
get
|
|
{
|
|
return "'RequiresPower' has been replaced with 'GrantConditionOnPowerState' which\n" +
|
|
"toggles a condition depending on the power state.\nPossible PowerStates are: Normal " +
|
|
"(0 or positive), Low (negative but higher than\n50% of required power) and Critical (below Low).";
|
|
}
|
|
}
|
|
|
|
bool displayed;
|
|
|
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
|
{
|
|
var requiresPower = actorNode.LastChildMatching("RequiresPower");
|
|
if (requiresPower == null)
|
|
yield break;
|
|
|
|
requiresPower.RenameKey("GrantConditionOnPowerState@LOWPOWER", false);
|
|
requiresPower.AddNode("Condition", "lowpower");
|
|
requiresPower.AddNode("ValidPowerStates", "Low, Critical");
|
|
|
|
if (!displayed)
|
|
{
|
|
displayed = true;
|
|
yield return "'RequiresPower' was renamed to 'GrantConditionOnPowerState'.\n" +
|
|
"You might need to review your condition setup.";
|
|
}
|
|
}
|
|
}
|
|
}
|