Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2adee1e374c9f22ea78e0c3bd687136b967a3a3f
OpenRA/OpenRA.Mods.Cnc/Traits/Render
History
RoosterDragon 2adee1e374 Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
..
WithBuildingBib.cs
Restrict IActorPreviewInitInfo to ActorInit.
2020-06-19 17:57:56 +02:00
WithCargo.cs
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
WithDisguisingInfantryBody.cs
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
WithDockingOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithEmbeddedTurretSpriteBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithGunboatBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithHarvesterSpriteBody.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
WithLandingCraftAnimation.cs
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
WithRoof.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeAnimation.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithVoxelUnloadBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
WithVoxelWalkerBody.cs
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
Powered by Gitea Version: 1.25.1 Page: 157ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API