Files
OpenRA/OpenRa.Game/Chrome.cs
Chris Forbes 2ce0437ebc more chrome
2009-11-17 19:10:11 +13:00

174 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using System.Drawing;
using IjwFramework.Types;
using IjwFramework.Collections;
namespace OpenRa.Game
{
class Chrome
{
readonly Renderer renderer;
readonly Sheet specialBin;
readonly SpriteRenderer chromeRenderer;
readonly Sprite specialBinSprite;
readonly Sprite moneyBinSprite;
readonly SpriteRenderer buildPaletteRenderer;
readonly Animation cantBuild;
readonly List<Pair<Rectangle, string>> buildItems = new List<Pair<Rectangle, string>>();
readonly Cache<string, Animation> clockAnimations;
readonly List<Sprite> digitSprites;
readonly Dictionary<string, Sprite[]> tabSprites;
readonly Sprite[] shimSprites;
public Chrome(Renderer r)
{
this.renderer = r;
specialBin = new Sheet(renderer, "specialbin.png");
chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
buildPaletteRenderer = new SpriteRenderer(renderer, true);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
sprites = groups
.SelectMany(g => Rules.Categories[g])
.Where(u => Rules.UnitInfo[u].TechLevel != -1)
.ToDictionary(
u => u,
u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp"));
tabSprites = groups.Select(
(g, i) => Pair.New(g,
Util.MakeArray(3,
n => new Sprite(specialBin,
new Rectangle(512 - (n+1) * 27, 64 + i * 40, 27, 40),
TextureChannel.Alpha))))
.ToDictionary(a => a.First, a => a.Second);
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
clockAnimations = new Cache<string, Animation>(
s => {
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
});
digitSprites = Util.MakeArray(10, a => a)
.Select(n => new Sprite(specialBin, new Rectangle(32 + 14 * n, 0, 14, 17), TextureChannel.Alpha)).ToList();
shimSprites = new []
{
new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ),
new Sprite( specialBin, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ),
};
}
public void Draw()
{
buildItems.Clear();
renderer.Device.DisableScissor();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash,
Game.LocalPlayer.GetTotalPower()
), new int2(140, 5), Color.White);
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
var moneyDigits = Game.LocalPlayer.Cash.ToString();
var x = Game.viewport.Width - 155;
foreach( var d in moneyDigits.Reverse() )
{
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
x -= 14;
}
x = Game.viewport.Width - 36 - 3 * 64;
var y = 40;
foreach (var q in tabSprites)
{
if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, q.Key).Any()) continue;
var index = q.Key == "Building" ? 2 : 0;
chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), 0);
y += 40;
}
chromeRenderer.Flush();
DrawBuildPalette("Building");
}
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
Func<int> ClockAnimFrame(string group)
{
return () =>
{
var producing = Game.LocalPlayer.Producing(group);
if (producing == null) return 0;
return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime;
};
}
void DrawBuildPalette(string queueName)
{
var buildItem = Game.LocalPlayer.Producing(queueName);
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
if (!buildableItems.Any())
return;
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
.OrderBy( a => Rules.UnitInfo[a].TechLevel );
var currentItem = Game.LocalPlayer.Producing(queueName);
foreach (var item in allItems)
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0);
if (!buildableItems.Contains(item) || (currentItem != null && currentItem.Item != item))
buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0);
if (currentItem != null && currentItem.Item == item)
buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image,
Game.viewport.Location + new float2(rect.Location), 0);
buildItems.Add(Pair.New(rect, item));
if (++x == 3) { x = 0; y++; }
}
buildPaletteRenderer.Flush();
for (var j = 0; j <= y; j++)
chromeRenderer.DrawSprite(shimSprites[2], new float2(Game.viewport.Width - 192 - 9, 40 + 48 * j), 0);
chromeRenderer.DrawSprite(shimSprites[0], new float2(Game.viewport.Width - 192 - 9, 40 - 9), 0);
chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 + 48 * y), 0);
chromeRenderer.Flush();
}
}
}