Files
OpenRA/OpenRa.Game/Graphics/Renderer.cs
2009-10-08 21:53:59 +13:00

79 lines
2.1 KiB
C#

using System;
using System.Drawing;
using System.Windows.Forms;
using Ijw.DirectX;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
class Renderer
{
readonly GraphicsDevice device;
public Shader SpriteShader { get; private set; } /* note: shared shader params */
public Shader LineShader { get; private set; }
public void SetPalette(HardwarePalette hp)
{
SpriteShader.SetValue("Palette", hp.Texture);
}
public Renderer(Control host, Size resolution, bool windowed)
{
host.ClientSize = resolution;
device = GraphicsDevice.Create(host,
resolution.Width, resolution.Height, windowed, false);
SpriteShader = new Shader(device, FileSystem.Open("sprite.fx"));
SpriteShader.Quality = ShaderQuality.Low;
LineShader = new Shader(device, FileSystem.Open("line.fx"));
LineShader.Quality = ShaderQuality.High;
}
public GraphicsDevice Device { get { return device; } }
public void BeginFrame( float2 r1, float2 r2, float2 scroll )
{
device.Begin();
SpriteShader.SetValue("Scroll", scroll);
SpriteShader.SetValue("r1", r1);
SpriteShader.SetValue("r2", r2);
SpriteShader.Commit();
}
public void EndFrame()
{
device.End();
device.Present();
}
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);
SpriteShader.Commit();
vertices.Bind(0);
indices.Bind();
device.DrawIndexedPrimitives(type,
vertexRange, indexRange);
}
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);
SpriteShader.Commit();
vertices.Bind(0);
indices.Bind();
device.DrawIndexedPrimitives(type,
vertexPool, numPrimitives);
}
}
}