Files
OpenRA/mods/ts/weapons/explosions.yaml
Pavel Penev 489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00

68 lines
1.3 KiB
YAML

UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ImpactSounds: expnew09.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.aud
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew09.aud
SmallDebris:
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 50, 125
Angle: 91, 264
Image: dbrissm
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true
LargeDebris:
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 50, 125
Angle: 91, 264
Image: dbrislg
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true