Files
OpenRA/OpenRA.Game/Network/ReplayConnection.cs
RoosterDragon 36a1715e5c Ensure replays end when the recorder disconnects.
When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00

4.3 KiB