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37fd8f7c28075e44da4f143ad25ed116f53c7b9f
OpenRA/OpenRA.Game/Traits/Render
History
Chris Forbes 37fd8f7c28 fix units being visible under fog
2010-04-02 17:09:20 +13:00
..
HiddenUnderFog.cs
fix units being visible under fog
2010-04-02 17:09:20 +13:00
RenderBuilding.cs
cnc fixes:
2010-03-05 19:57:20 +13:00
RenderBuildingCharge.cs
tesla works better now.
2010-03-21 22:03:15 +12:00
RenderBuildingOre.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderBuildingTurreted.cs
cnc fixes:
2010-03-05 19:57:20 +13:00
RenderBuildingWall.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
RenderBuildingWarFactory.cs
fixed line-endings on *.cs
2010-03-22 19:28:37 +12:00
RenderInfantry.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderSimple.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnit.cs
fix units being visible under fog
2010-04-02 17:09:20 +13:00
RenderUnitMuzzleFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitReload.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitRotor.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitSpinner.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitTurreted.cs
range circles for base defenses
2010-03-31 18:00:27 +13:00
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