Files
OpenRA/OpenRA.Mods.RA/Buildings/Sell.cs
2011-01-02 14:54:25 +13:00

78 lines
1.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
class Sell : IActivity
{
IActivity NextActivity { get; set; }
bool started;
int framesRemaining;
void DoSell(Actor self)
{
var h = self.TraitOrDefault<Health>();
var bi = self.Info.Traits.Get<BuildingInfo>();
var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
var refund = (cost * bi.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
pr.GiveCash(refund);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Sold(self);
self.Destroy();
}
public IActivity Tick(Actor self)
{
if( !started )
{
framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
foreach( var ns in self.TraitsImplementing<INotifySold>() )
ns.Selling( self );
started = true;
}
else if( framesRemaining <= 0 )
DoSell( self );
else
--framesRemaining;
return this;
}
public void Cancel(Actor self) { /* never gonna give you up.. */ }
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
public IEnumerable<float2> GetCurrentPath()
{
yield break;
}
}
}