Files
OpenRA/mods/ts/weapons/ballisticweapons.yaml
reaperrr 489fb91f26 Remove TS bombsandgrenades.yaml and move its weapons elsewhere
Grenade and RPGTower weapon to ballisticweapons.yaml, Bomb to otherweapons.yaml
2017-01-22 12:30:38 +01:00

201 lines
4.2 KiB
YAML

90mm:
ReloadDelay: 50
Range: 6c768
Report: 120mmf.aud
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
LaunchAngle: 75
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 36
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
120mm:
ReloadDelay: 80
Range: 6c768
Report: 120mmf.aud
Projectile: Bullet
Speed: 1c512
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
120mmx:
ReloadDelay: 80
Range: 6c768
Report: 120mmf.aud
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
LaunchAngle: 62
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
155mm:
ReloadDelay: 110
Range: 18c0
Report: 120mmf.aud
Projectile: Bullet
Speed: 170
Image: 120mm
LaunchAngle: 165
Shadow: true
Blockable: false
Palette: ra
MinRange: 5c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 150
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ExplosionPalette: effectalpha75
ImpactSounds: expnew06.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Grenade:
ReloadDelay: 60
Range: 4c512
Projectile: Bullet
Speed: 160
Blockable: true
Shadow: true
LaunchAngle: 60
Inaccuracy: 0
Image: DISCUS
BounceCount: 2
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 40
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_grey_explosion
ImpactSounds: expnew13.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
RPGTower:
ReloadDelay: 80
Range: 8c0
Report: glnch4.aud
Projectile: Bullet
Speed: 384
Blockable: false
Shadow: true
LaunchAngle: 62
Image: canister
Palette: player
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_clsn
ImpactSounds: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall